InteractableCreditMultiplier
Multiplies the director's interactable credit amount by a flat configurable multiplier, stacking multiplicatively with multiplayer bonuses.
About this mod Author’s original text
Risk of Rain 2 Credit Multiplier Mod
Description
This mod multiplies a flat configurable multiplier onto the interactable credit amount in Risk of Rain 2. The multiplier stacks multiplicatively with the bonus from having multiple players. This results in more printers, scrappers, drones and so on.
Features
- Configurable flat multiplier for interactable credits.
- Multiplier stacks multiplicatively with multiplayer bonuses.
- Many configuration options for limiting the way interactables spawn.
Configuration
You can adjust the multiplier value in the generated config file after the first game launch.
There are also a bunch of different options for limiting what spawn and how much.
Configuration file is generated automatically on the first game launch with the mod.
Important
The limiting system (Fully customizable via config) works by preventing spawns. This happens after credits have been subtracted, so any type of spawn prevetion because of your limitation config options will result in "loss" of credits.
Known Issues
This mod conflicts with ShareSuite when "OverridePlayerScaling" is enabled.
ShareSuite overrides interactable credits during scene population, which prevents this mod’s multiplier from having any effect.
To use both mods together disable "OverridePlayerScaling" in ShareSuite config
For some reason the this mod makes it so the beetle queen spawns more of the beetlejuice beetles, I currently have no idea why, but I will probably fix it at some point.
Enjoy enhanced credit rewards in your Risk of Rain 2 experience!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: