Infernus

v2.0.2·Updated 2026-01-16

You're one of my regulars, aren't you?

About this mod Author’s original text

Introduction

Adds a new survivor: Infernus from the Cursed Apple.

If people are interested in this project I'll see about importing other characters from Deadlock into RoR2 as well.

Skills

| Type | Name | Description |

|---|---|-----|

|Passive| Afterburn | Incendiary Remarks applies stacks of buildup on hit, afterburn deals 200% damage per second. Intensifies every ten stacks. |

|Primary| Incenidary Remarks | Fire flames for 36% damage. |

|Secondary| Napalm | Eject napalm to coat enemies dealing 250% damage. The Napalm status effect increases damage taken by 30%. |

|Utility| Flame Dash | Dash swiftly leaving behind a trail of flames that deals 300% damage every second. |

|Special| Concussive Combustion | Become into a living bomb, dealing 800% damage in a radius. |

Disclaimer: The base was sourced from the Henry Tutorial, and made possible through the modding discords support.

Head to the Wiki if you're interested in implementing your own character.

Also, consider going to the official modding discord for help, there are wonderful people who share resources in there.

Changelog

  • v2.0.2 - Updated UI colors and added player icon for Infernus
  • v2.0.1 - Updated readme bottom text to account for found animations
  • v2.0.0 -

Added new Infernus body that contains original animations from Deadlock

Removed reliance on HenryMod vfx

Minor readme updates

Balanced higher early game fire rate with slashed Afterburn damage

Wind up added to Concussive Combustion

Reset duration on Afterburn with Flame Dash procs

Added Flame Canister compatability with Infernus' Afterburn

Rewrote Napalm and Concussive Combustion functionality

Added Infernus idle animations to select screen

Added dash cancel (Keybound to Space) for Flame Dash

Opened feedback and balance reccomendations on ROR2's official modding discord

  • v1.1.9 - Added directional controls for napalm, flame dash collider removed, double hit bug on napalm rectified
  • v1.1.7 - Fixed descriptions to match in game language, updated ReadMe
  • v1.1.5 - Actually fixed the file structure
  • v1.1.3 - Infernus published rigged but missing animations

If you are interested in giving feedback, messaging me in the modding discord will suffice

My tag in that space is matterwoven

Thank you for downloading this passion project!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-R2API_CoreRiskofThunder-R2API_ContentManagementRiskofThunder-R2API_SkinsRiskofThunder-R2API_AddressablesRiskofThunder-R2API_SceneAssetRiskofThunder-R2API_ItemsRiskofThunder-R2API_LoadoutRiskofThunder-R2API_Prefab

File & checksum

Filename
Infernus-2.0.2.zip
File size
30.7 MiB