IAmBecomeMissiles
New ICBM-inspired artifact and multitudes of changes to existing missile items!
Screenshots 1 screenshots
About this mod Author’s original text
Join the discord?!?!?!?
Overview
This mod reworks many of the missile items. Why? Not that I think missiles specifically needed to be better, I just had a lot of ideas, and these all go together nicely.
Artifact of Warfare?
Artifact of Warfare, much like Pocket ICBM, triples many projectile effects; not just missiles, and not just your own attacks, Warfare turns Risk of Rain 2 into more of a bullet hell (probably way more in the player's favor, though...). And indeed, Warfare is intended to REPLACE Pocket ICBM's effect. While it's not fitting for a Red item, it is still a very cool effect that deserves a place in the game, hence the artifact.
ARTIFACT OF WARFARE REQUIRES THE SURVIVORS OF THE VOID EXPANSION
ICBM rework coming soon (for now it's just disabled)...
Missile Tracking Changes
A less visible change, missiles fired by enemies (such as scavengers from Disposable Missile Launcher...) will now lose tracking on grounded targets. This means that you will only be targeted by missiles while airborne - and that you can dodge missiles by remaining grounded. Yay, counterplay!!!
What Else?
AtG Missile Mk.3: A rework for AtG Missile Mk1 - Instead of firing a single missile that deals 300% TOTAL damage, this reworked AtG has a chance to fire a series of missiles for 300% BASE damage. This results in more procs on large attacks, and less wasted damage on overkill. As a consequence, AtG Mk.3 gets a bit of a damage nerf from the vanilla version.
Plasma Shrimp: To be honest, this was just overtuned in vanilla. Balance adjusments are especially necessary with the AtG rework. Nothing crazy though.
Future Changes...
- Pocket ICBM rework
- Disposable Missile Launcher rework
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: