HyperMultitudes
Multitudes, but it scales up every stage. Configurable using a math expression.
About this mod Author’s original text
Hyper Multitudes
It's Multitudes, but it scales up every stage!
Based on the existing Multitudes mod. Just like Multitudes, this mod is Server-side only, not everyone needs to have it installed.
DISCLAIMER: Just like regular multitudes, setting a very high multitudes multiplier will result in insanely high loading times and potentially some big amounts of lag.
Technical Stuff
Multitudes artificially increases the "amount of players in a game" using an arbitrary multiplier you can set with a console command.
This mod does pretty much the same thing (theoretically making it "multitudes compatible"), but you can set an arbitrary math equation which will be evaluated every stage, yielding the new "Multitudes multiplier" for the stage.
Setup
The mod uses console commands for configuration.
While you can edit the config yourself or using r2modman, I highly discourage it, as the mod won't load with an incorrect math expression.
| Syntax | Description | Example |
|----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------|
| mod_hm_enable | Enables HyperMultitudes | mod_hm_enable |
| mod_hm_disable | Disables HyperMultitudes | mod_hm_disable |
| mod_hm_get_expression | Get the current HyperMultitudes Expression | mod_hm_get_expression |
| mod_hm_set_expression | Set a new HyperMultitudes Expression. This command tests the given expression for potential errors. Make sure the expression is put in quotes | mod_hm_set_expression "2 * stage" |
| mod_hm_test_expression | Tests the current HyperMultitudes Expression with the given stage index | mod_hm_test_expression 3 |
About Expressions
Honestly I don't remember why I thought it was a great idea to add math expressions for this mod's config, but now that it is done, just deal with it.
Here is a list of all operations implemented in the math parser and the corresponding syntax:
- Any whitespace character is automatically skipped
- Numbers with decimals (any chain of numbers, use. for decimals)
- Additions (+)
- Subtractions (-)
- Multiplication (*)
- Division (/)
- Exponentiation (^)
- Parentheses and operation priorities (( and ))
- Variables (only stage and x are valid in this context, both representing the current stage number)
- I might implement some more math functions and operations later, let me know if I should (you're insane if you do)
The math parser was implemented by following this Medium article. You can call me lazy if you want, but to be fair I also learned quite a bit.
Potential Issues/Known Issues
- Using regular multitudes (or any other multitudes mod) along with this mod might potentially cause a softlock on the final boss trigger due to how I implemented higher precision multipliers.
Version History
v1.0.0
Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: