HUDdleUP
Yet another HUD/UI mod — fuller item descriptions; equipment icon cooldown visual; run difficulty tooltip; loot panel; railgunner accuracy panel — [ client-side ]
Screenshots 8 screenshots
About this mod Author’s original text
HUDdle UP
A client-side mod that aims to expose more information in the HUD UI.
configuration
each feature can be toggled on or off
**OptionGenerator (+Risk Of Options) can be used to change the configuration in-game, rather than editing the file or using r2modman. If using OptionGenerator, note that most toggles will not take effect until the next stage.*
compatibility
- can be used alongside LookingGlass
- There is some feature overlap, so please adjust the following configuration options to fit personal preference:
HUDdleUP | LookingGlass
--- | ---
fullerItemDescriptions
fullerEquipmentDescriptions | Misc > Item Stats
fullerDescriptionsOnPickUp | Misc > Full Item Description On Pickup
commandMenuItemTooltips | Command Settings > Command Tooltips
fuller item descriptions
replace the default short (pickup) descriptions in item (and equipment) tooltips with a combination of the short and detailed descriptions (and equipment cooldown)
note: this mod currently does not provide calculated item stack stats
vanilla | LookingGlass | HUDdleUP
--- | --- | ---
| |
item tooltips in Artifact of Command menu
add tooltips to items in pickup picker menus (e.g. command cubes, void potentials) that show the (fuller) description of the item
equipment icon cooldown visual
add the cooldown progress visual from skill icons to the equipment icon
difficulty tooltip in run info panel
add a tooltip to the difficulty icon in the HUD that shows the description of the run's difficulty
rename equipment drones
replace the names of equipment drones in ally cards with the name of its held equipment
scoreboard shows chat history
show the chat history when the scoreboard is open
loot panel
adds a Loot panel to the hud to track how much loot is left on a stage — only visible when the scoreboard is open
what is tracked?
- multishop terminals (counts individual terminals; includes shipping requests, excludes equipment)
- chests (regular, large, legendary, category, large category)
- adaptive chests
- chance shrines (counts all potential drops if host)
- equipment barrels (includes equipment terminals)
- lockboxes (includes void variant)
- once teleporter boss is defeated:
- scrapper (includes cleansing pools; @ if present)
- printers (includes cauldrons; based on input item tier)
- void cradles (includes void potentials)
- lunar pods (does not include lunar buds (bazaar))
- once teleporter is charged:
- cloaked chests
- enemy counts (per team)
- mountain shrine invitations (~~※ unfortunately, this only works on host.~~ works on Alloyed Collective patch?)
- stage name
drone panel
adds a Drone panel to the HUD to track how many interactable drones are left on a stage — only visible when the scoreboard is open
initial | teleporter boss defeated | teleporter fully charged
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each screenshot is from a different stage! not meant to be the same drones at different teleporter phases!
what is tracked?
- gunner turrets
- triple drone shop (counts individual terminals)
- before teleporter boss is defeated:
- broken drones total
- once teleporter boss is defeated:
- broken drones by tier
- drone scrapper (@ if present)
- drone combiner station (@ if present)
- once teleporter is charged: (can be disabled in config if too verbose)
- broken drones by type (if >0)
known issue: broken upgrade drones (from drone combiner station) are not tracked
railgunner accuracy panel
adds an Accuracy panel to the hud to track your accuracy with landing perfect reloads and hitting weak points
- active reload
- run accuracy -percentage-
- stage accuracy -percentage- (-cardinal-)
- consecutive (best)
- weak point
- stage ratio — a single shot can hit multiple enemies' weak points
- consecutive (best)
bandit combo panel
adds a Combo panel to the hud to track your consecutive cooldown resets when using the special skill "Lights Out"
※ unfortunately, this feature only works correctly on host — let me know on GitHub if there's a workaround!
- lights
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: