HitboxViewerMod
Shows you Hitboxes and Hurtboxes and CharacterMotors. Melee attacks, Projectiles, DOT zones, Blast attacks, Bullet attacks, oh my!
Screenshots 1 screenshots
About this mod Author’s original text
look at em
you can now
Overview
- Puts cubes on OverlapAttack hitboxes, so melee attacks and most projectiles.
- Puts spheres where BlastAttacks happen.
- Puts cylinders along the paths of BulletAttacks (yes they have a width).
- Puts all kinds of shapes on character's hurtboxes. (disabled by default)
- Puts a cylinder at your character's CharacterMotor (their collision with the environment and other characters
- Can toggle hitboxes and hurtboxes separately.
- Can press semicolon key(configurable) to temporarily disable all.
How to Use
- Just install and you'll see hitboxes!
- Use configs to enable or disable hitboxes and hurtboxes individually.
- use the command: show_hurtboxes 1 to enable, show_hurtboxes 0 to disable, or simply show_hurtboxes to toggle
- likewise for the command: show_hitboxes
- likewise likewise for the command: show_motors
- By default attack Hitboxes are on and character Hurtboxes are off.
- If you have the mod RiskOfOptions installed, you can simply toggle these options in the settings menu!
- Press semicolon to override settings and disable all hitboxes and hurtboxes temporarily.
Notes
- Make sure you press semicolon key to disable hitboxes later in runs when the framerate starts to howl in agony
- By default, Merc's hitboxes (and some other characters) are toned down for safety for your eyes (you can turn this off in config (don't if you have epilepsy)).
- Blast attacks are only active for one frame, but the sphere will linger for a bit
- Same with bulletattacks
- Use Lingering Bullets mode with slash key to examine things like bullet spreads
- or just grab 100 syringes and paint a pretty picture c:
Any feedback/issues, ping/message me (TheTimesweeper#5727) on the ror2 modding discord or the enforcer discord ( love ya
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-HookGenPatcher