HIFUVoidFiendTweaks
Tweaks Void Fiend to be more fun and balanced.
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About this mod Author’s original text
Modding Server:
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Passive-ish Changes:
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- Corrupted Entry Transition Duration 1s => 0.6s.
- - Don't get me wrong, the transition looks cool but it's a bit annoying having to wait so long.
Passive Changes:
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- Corruption Per Second In Combat 3 => 5.
- Corruption Per Second Out Of Combat 3 => 3.5.
- - Done to spice up the gameplay loop a little bit, I find it more interesting to accept the inevitable, instead of delaying it indefinitely.
- Corruption Per Crit 2 => 0.
- - Doesn't make that much sense, so I took it out as I dislike crit synergies.
- Corruption Armor Gain 100 => -40.
- - This is a big one. In my mind, the Corrupted form is much stronger, but also much riskier, while Hopoo thought slapping on 100 armor was a good idea.
- - Change was also made to disincentivize holding M1, make it less viable and or potent, and to make thinking and repositioning more important.
- Corruption For Full Heal -100 => -115.
- Corruption For Full Damage 50 => 40.
- - Some small tweaks to make the mechanic shine through more.
- Healing Multiplier 100% => 60%.
- - Another decently large change, I wanted to make taking healing actually matter for a downside.
M1 Changes:
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- Drown Radius 2m => 1m.
- - This also reduces the autoaim radius.
- Drown now additionally fires a medium beam every fourth shot for 175% damage in a 5m radius with no damage falloff and a proc coefficient of 0.
- - Something to spice up the boring M1. Should be fun enough in the short gameplay loop of Uncorrupted.
- Corrupted Drown Damage 2000% => 1200%.
- Corrupted Drown Proc Coefficient Per Second 5 => 4.
- - Big nerfs to Corrupted Drown, to make holding it not as OP, but still really strong.
- Alternate M1: Permeate
- - Two-hit melee combo for 380% damage, every other slash lunges. Corrupt form attacks rapidly and stacks a debuff that reduces attack and movement speed on the target.
M2 Changes:
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- Flood can now be used during any skill.
- - I swear I didn't copy this Bog lol
- Corrupted Flood Force 3000 => -2500.
- Corrupted Flood Radius 10m => 25m.
- Corrupted Flood Damage 1100% => 400%.
- Corrupted Flood Projectile Speed 70m/s => 40m/s.
- Corrupted Flood Lifetime 99s => 4s.
- Corrupted Flood Cooldown 4s => 7.5s.
- Corrupted Flood now pulls in enemies in a 25m radius.
- - BIG changes to make it stand out, be more fun and stronger in a different way.
Special Changes:
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- Suppress Healing 25% => 17.5%.
- Suppress Max Charges Infinite => 2.
- Suppress Corruption Loss 25 => 15.
- - Putting a limit to Suppress is a big change, to make Corruption actually inevitable.
- Corrupted Suppress Self Damage 25% => 19.
- Corrupted Suppress Duration 1s => 0.8s.
- Corrupted Suppress Endlag 1s => 0.3s.
- - Should feel a bit smoother, and decently easy to use as long as you're playing well.
- - These changes put together make for a fun short gameplay loop between the Uncorrupted and Corrupted form.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-R2API_PrefabRiskofThunder-R2API_Language