HIFUCaptainTweaks
Reworks Captain to be more interesting and cohesive. Fixed for SOTS!
Screenshots 1 screenshots
About this mod Author’s original text
Modding Server:
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Passive-ish Changes:
- Base Move Speed 7 => 7.5.
- - Small buff to make him less of a slog to play.
Passive Changes:
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- Defensive Microbots Blocks per Second 2 => 0.8.
- Defensive Microbots Maximum Blocks per Second 10 => 1.3.
- Defensive Microbots now give a stackable 12% speed buff for 3.5s after erasing a nearby projectile.
- - Nerfs Microbots to not be as strong, and gives Captain a bit of mobility.
M1 Changes:
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- Vulcan Shotgun Damage Coefficient 120% => 75%.
- Vulcan Shotgun Proc Coefficient 0.75 => 0.55.
- Vulcan Shotgun Fire Rate 1/s => 3/s.
- Vulcan Shotgun Pellet Count 8 => 6.
- Vulcan Shotgun Charges 0 => 3.
- Vulcan Shotgun Cooldown 0s => 1s.
- Vulcan Shotgun Charge Duration 1.2s => 0.4s.
- Vulcan Shotgun Falloff Standard => None.
- - Makes Vulcan Shotgun much more fun and satisfying to use, while nerfing its effectiveness to let other abilities come into play.
M2 Changes:
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- Power Tazer renamed to Thunder Tazer.
- Thunder Tazer Damage Coefficient 100% => 380%.
- Thunder Tazer Cooldown 6s => 7s.
- Thunder Tazer Area of Effect 2m => 8m.
- Thunder Tazer Size 1x => 2x.
- Thunder Tazer now empowers other abilities for 1.5s.
- - Big changes to make the skill a powerful stun tool, also gives it a unique mechanic.
Utility Changes:
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- Orbital Probe Cooldown 11s => 8s.
- - Makes Orbital Probe really strong.
- OGM 72 'DIABLO' Strike Damage Coefficient 40000% => 16000%.
- OGM 72 'DIABLO' Strike Cooldown 40s => 24s.
- OGM 72 'DIABLO' Strike Time to Land 20s => 15s.
- OGM 72 'DIABLO' Strike Falloff Sweetspot => None.
- - Makes Diablo much less of a meme pick, easier to use, but also makes it more dangerous to use.
Empowered Abilities:
- Vulcan Shotgun +75% Attack Speed
- Orbital Probe +400% Damage each
- OGM-72 'DIABLO' Strike +100% Radius
Special Changes:
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- All Beacons Damage Coefficient 2000% => 1300%.
- - This is to remedy Captain's much higher burst damage with his utility skills.
- All Beacons now refresh upon starting the Teleporter Event.
- Healing Beacon renamed to Remedy Beacon.
- Remedy Beacon Healing 10%/s => 7%/s.
- Remedy Beacon Radius 10m => 24m.
- Remedy Beacon Movement Speed 0% => 20%.
- - Healing Beacon was always one of the fastest outscaled beacons, this gives it a really good niche for mobility and healing.
- Shocking Beacon renamed to Thunder Beacon.
- Thunder Beacon Damage Coefficient 0% => 500%.
- Thunder Beacon Fire Rate 0.33/s => 0.25/s.
- Thunder Beacon Radius 10m => 24m.
- Thunder Beacon Shocks for 5s => Stuns for 1s.
- Thunder Beacon now deals an additional hit for 100% damage every second, in a 24m radius and a proc coefficient of 0 on top of the "burst" written above.
- - Nerfed the stun to not make it as raindead, but added a decent bit of damage to compensate. The single target damage isn't great, but it's a good horde clearing tool during teleporter events.
- Resupply Beacon renamed to Artillery Beacon.
- Artillery Beacon now grants a 25% attack speed and 10% cooldown reduction buff in a 20m radius on top of having 3 equipment charges.
- - This still isn't the greatest beacon, but it can increase the DPS and proc rate of your allies quite a bit.
- Hacking Beacon Radius 10m => 16m.
- Hacking Beacon Speed 100% => 150%.
- - I feel as hacking isn't really powerful, since time doesn't matter all that much. It's just fun, didn't have any ideas for it.
- - Overall, I opted for more powerful, limited use beacons. I was inclined to try out this way, as Admiral had already done something different.
I've also added a respawn check to prevent having no beacons but it seems to not work sometimes....
hobo jam,es
also holy the lysate beacon code is actual spaghetti
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-R2API_ContentManagementRiskofThunder-R2API_LanguageRiskofThunder-R2API_RecalculateStats