Gunslinger
Big iron on his hip
Screenshots 3 screenshots
About this mod Author’s original text
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Adds a new survivor: Gunslinger, The Peacekeeper.
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N3xT: Russian translation.
Everyone involved with the modding cores and API's, as well as
that made modding possible and easily accessible.
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1.10.3
- Updated to SOTS.
- Added russian translation by N3xT.
1.10.2
- Updated easter egg video format to be compatible with Linux.
- Lowered AimOrigin.
1.10.1
- Fixed frozenwall groundnodes not being properly set, causing issues if reloading that stage.
1.10.0
- Updated for R2API split assemblies.
- Added Wicked King to Siphoned Forest.
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- Added config for disabling Wicked King interactable spawns.
- Improved how Rallypoint Delta Harbor is added, could maybe help with load times (I have a SSD so I barely noticed a difference).
- Fixed and improved some of the code as well as some minor bugs.
- Dark Spirits now have a flat 10 armor instead.
1.9.1
- Updated for CUA
- Infinity Guntlet doesn't randomly nuke you anymore. I think.
1.9.0
- SOTV Update.
- Added a small radius to M1/M1Alt to make it easier to hit some enemies. (apparently they had their hitboxes improved)
- Fixed network issues with M1 Alt and Special Alt.
- Slightly improved WraithStep animation transition.
- Networking fixes for Special alt.
- Character display fixes and improvements.
- Temporarily Removed Chen's Gradius Mod Support.
- Fixed some network issues with interactables. Some don't have their materials applied correctly for clients idk why.
1.8.10
- Added a new skin and a new unlock condition for it.
- Updated portrait icon.
- Added yet another easter egg. Check the mods wiki if you'd like to know how to encounter it and other easter eggs.
- Some potential fixes to issues with the Wicked Ring not doing anything? idk some reported it but never gave any relevant info or log.
1.8.9
- Fixed Wicked Totem idle sound still being played after a loop if it wasn't cleansed before.
1.8.8
- Fixed formatting on the easter egg equipment's description and added some nice colors.
1.8.7
- Added easter egg lunar equipment, along with a new unlock condition for it, animation and item display(technically it's a renderer info, so no itemdisplay for other characters).
1.8.6
- Fixed GradiusMod support.
1.8.5
- This is the actual 1.8.4 version, I uploaded the wrong build somehow and that one had some networking debugging stuff on that caused MP issues.
1.8.4
- Fixed duplicate Wicked Ring log entry.
1.8.3
- Fixed crash when spawning Wicked Ring's dark spirits in a MP session. Client spawned dark spirits are a little scuffed visually (no dark overlay, low health) but works fine.
- Changed the elite affix from the third Wicked Shrine.
- Changed one of the spawn points of dark spirits in Abyssal Depths to prevent them from sometimes spawning outside the closed gate.
- Reduced the volume of the Wicked Totem idle sound.
- Added an interaction sound to the easter egg.
- Added a config to disable M1 recoil, so it doesn't give motion sensitive people a stroke or something.
- Added a new easter egg.
1.8.2
- Optimizations.
1.8.1
- Temporarily disabled GradiusMod support to fix some issues.
1.8.0
- Migrated back to R2API. eLiGmA WHy doN'T yoU UpDaTE YoUR MoD
- Added a new shrine: The Wicked King.
- Added a new interactable: The Wicked Totem.
- Added a new interactable: The Wicked Glyph.
- Added a harbor to Rallypoint Delta. *I recommend setting the texture resolution to at least a Quarter and up.
- Added a world unique item: the Wicked Ring.
- Added themed color filters W/ Forgotten Haven support.
- Added themed UI ReColor.
- Added support for ChensGradiusMod.
- Added Easter Egg.
- Deadeye was slightly reworked:
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: