Gunslinger

v1.10.3·Updated 2025-03-26

Big iron on his hip

Screenshots 3 screenshots

About this mod Author’s original text

[comment]: <> (Introduction Button)

Adds a new survivor: Gunslinger, The Peacekeeper.

[comment]: <> (Showcase Button)

[comment]: <> (Showcase)

[comment]: <> (Survivor Button)

[comment]: <> (Survivor Skills)

[comment]: <> (Bug Report Button)

[comment]: <> (Bug Report)

[comment]: <> (Commission Button)

[comment]: <> (Commission Tab)

[comment]: <> (Thanks Button)

N3xT: Russian translation.

Everyone involved with the modding cores and API's, as well as

that made modding possible and easily accessible.

[comment]: <> (Changelog Button)

1.10.3

  • Updated to SOTS.
  • Added russian translation by N3xT.

1.10.2

  • Updated easter egg video format to be compatible with Linux.
  • Lowered AimOrigin.

1.10.1

  • Fixed frozenwall groundnodes not being properly set, causing issues if reloading that stage.

1.10.0

  • Updated for R2API split assemblies.
  • Added Wicked King to Siphoned Forest.

-

  • Added config for disabling Wicked King interactable spawns.
  • Improved how Rallypoint Delta Harbor is added, could maybe help with load times (I have a SSD so I barely noticed a difference).
  • Fixed and improved some of the code as well as some minor bugs.
  • Dark Spirits now have a flat 10 armor instead.

1.9.1

  • Updated for CUA
  • Infinity Guntlet doesn't randomly nuke you anymore. I think.

1.9.0

  • SOTV Update.
  • Added a small radius to M1/M1Alt to make it easier to hit some enemies. (apparently they had their hitboxes improved)
  • Fixed network issues with M1 Alt and Special Alt.
  • Slightly improved WraithStep animation transition.
  • Networking fixes for Special alt.
  • Character display fixes and improvements.
  • Temporarily Removed Chen's Gradius Mod Support.
  • Fixed some network issues with interactables. Some don't have their materials applied correctly for clients idk why.

1.8.10

  • Added a new skin and a new unlock condition for it.
  • Updated portrait icon.
  • Added yet another easter egg. Check the mods wiki if you'd like to know how to encounter it and other easter eggs.
  • Some potential fixes to issues with the Wicked Ring not doing anything? idk some reported it but never gave any relevant info or log.

1.8.9

  • Fixed Wicked Totem idle sound still being played after a loop if it wasn't cleansed before.

1.8.8

  • Fixed formatting on the easter egg equipment's description and added some nice colors.

1.8.7

  • Added easter egg lunar equipment, along with a new unlock condition for it, animation and item display(technically it's a renderer info, so no itemdisplay for other characters).

1.8.6

  • Fixed GradiusMod support.

1.8.5

  • This is the actual 1.8.4 version, I uploaded the wrong build somehow and that one had some networking debugging stuff on that caused MP issues.

1.8.4

  • Fixed duplicate Wicked Ring log entry.

1.8.3

  • Fixed crash when spawning Wicked Ring's dark spirits in a MP session. Client spawned dark spirits are a little scuffed visually (no dark overlay, low health) but works fine.
  • Changed the elite affix from the third Wicked Shrine.
  • Changed one of the spawn points of dark spirits in Abyssal Depths to prevent them from sometimes spawning outside the closed gate.
  • Reduced the volume of the Wicked Totem idle sound.
  • Added an interaction sound to the easter egg.
  • Added a config to disable M1 recoil, so it doesn't give motion sensitive people a stroke or something.
  • Added a new easter egg.

1.8.2

  • Optimizations.

1.8.1

  • Temporarily disabled GradiusMod support to fix some issues.

1.8.0

  • Migrated back to R2API. eLiGmA WHy doN'T yoU UpDaTE YoUR MoD
  • Added a new shrine: The Wicked King.
  • Added a new interactable: The Wicked Totem.
  • Added a new interactable: The Wicked Glyph.
  • Added a harbor to Rallypoint Delta. *I recommend setting the texture resolution to at least a Quarter and up.
  • Added a world unique item: the Wicked Ring.
  • Added themed color filters W/ Forgotten Haven support.
  • Added themed UI ReColor.
  • Added support for ChensGradiusMod.
  • Added Easter Egg.
  • Deadeye was slightly reworked:

-

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-R2API_ContentManagementRiskofThunder-R2API_LanguageRiskofThunder-R2API_SkinsRiskofThunder-R2API_NetworkingRiskofThunder-R2API_PrefabRiskofThunder-R2API_SoundRiskofThunder-R2API_RecalculateStatsRiskofThunder-R2API_Items

File & checksum

Filename
Gunslinger-1.10.3.zip
File size
38.2 MiB