GuaranteedGasPrinter
Guarantees a 3D printer for an item of your choice (default Gasoline) on every stage. Configurable.
About this mod Author’s original text
GuaranteedGasPrinter
Spawns a guaranteed 3D printer for an item of your choice on every stage.
Defaults to Gasoline, but any item works - the printer tier is picked
automatically from the item's rarity.
Placement
The printer is placed somewhere you will actually walk past. It tries, in order:
- beside a chest or shrine the game already placed
- close to your spawn (configurable distance band)
- progressively wider, then anywhere on the map
The chat message tells you how far away it landed.
Options
| Option | Default | What it does |
|---|---|---|
| Enabled | true | Master switch |
| Item | Gasoline | Internal or display name (Gasoline, IgniteOnKill,...) |
| Printers Per Stage | 1 | How many to add (1-5) |
| Skip Special Stages | true | Skip Bazaar / Void Fields / Commencement |
| Place Beside Existing Chest | true | Prefer anchoring to an existing interactable |
| Min / Max Distance | 0 / 25 | Distance band from the player |
| Announce In Chat | true | Chat message with the distance |
| Verbose Log | true | Detailed spawn diagnostics |
Server-side: spawns are created by the host.
Changelog
1.5.0 - Prefer placing next to an existing chest/shrine so the printer is easy to find.
1.4.0 - Much closer default placement (0-25m); re-assert the stocked item so the
terminal's own random roll cannot overwrite it.
1.3.0 - Tiered placement fallbacks and distance reporting.
1.2.0 - Spawn near the player instead of anywhere on the map.
1.1.0 - Switched to a reliable stage-start hook; added diagnostics.
1.0.0 - Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: