GexCommando
What time is it? It's TAIL TIME! A low-poly gex skin for Commando - Includes tail physics. Plans to have voicelines later
Screenshots 3 screenshots
About this mod Author’s original text
Info
This planet makes me feel like Tom Hanks with a volleyball
Gex joins as a skin for Commando! He isn't quipping right now but once I learn how to I plan to have Gex say some of his...."iconic" voicelines...
But for now...IT'S TAIL TIME
(Note - this model is an edited version of his N64 model giving him a larger tail)
Screenshots
Installation
R2modman is recommended.
Manual:
1 - Download and install BepInExPack and R2API
2 - Extract the "GexCommando" dll to your plugins folder
3 - Load up the game and remember not to drink the tap water at Jerry Garcia's in order to play
Known Issues
None right now other than a bit of jank due to the low poly model
Contact
You can reach me on twitter! (@Tail__Lover) or on Bluesky! (@taillover.bsky.social) I am always happy to chat with other tail lovers.
I stream on twitch as well! (ttv/Mika_TailLover) come check me out!
Feel free to reach out to me if you have any issues with the mod as well.
Tools and Credits
Made with KingEnderBrine's template - Model edited in Blender and Unity
Tail Bones made Dynamic using RuneFox's amazing dynamic bone script
Model and Character by Crystal Dynamics. Model Obtained from the Models-Resource.
Changelog
1.0.0 - Initial release
1.0.1 - Updated to work with anniversary update - removed R2API dependancy.
1.0.2 - Updated to work with the Survivors of the void DLC patch
1.0.3 - Added dynamic skin fix as a dependacy, Updated images.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: