GeoLoaderGreymon
GeoGreymon found a new evolution - GeoLoaderGreymon! As with all my skins, includes tail physics - Updated with new arms!
Screenshots 4 screenshots
About this mod Author’s original text
Info
GeoGreymon through intense training has managed to find a new form of himself, GeoLoaderGreymon! This all new evolution...is basically the same as GeoGreymon except he gets cool MetalGreymon arms.
A GeoGreymon skin over Loader - Using mechanical arms taken from MetalGreymon over Loader's arms
Mostly an excuse to give Loader a tail.
Screenshots
Installation
R2modman is recommended.
Manual:
1 - Download and install BepInExPack and R2API
2 - Extract the "GeoLoaderGreymon" dll to your plugins folder
3 - Load up the game and sacrifice your first born to ensure a smooth running experience
Known Issues
- The arms can look a little weird when GeoGreymon punches, this is because Loader's base animations are a bit weird themselves.
- Hands are not animated currently
Contact
You can reach me on twitter! (@Tail__Lover) or on Bluesky! (@taillover.bsky.social) I am always happy to chat with other tail lovers.
I stream on twitch as well! (ttv/Mika_TailLover) come check me out!
Feel free to reach out to me if you have any issues with the mod as well.
Tools and Credits
Made with KingEnderBrine's template - Model edited in Blender and Unity
Tail Bones made Dynamic using RuneFox's amazing dynamic bone scriopt
Model and Character by Bandai - Obtained from Model-Resource website
Changelog
0.8.0 - Initial release
1.0.0 - Changed loader's arms into new mech arms taken from MetalGreymon!
1.0.1 - Update to work with Anniversary update - removed R2API dependancy
1.0.2 - Updated to work with the DLC update
1.0.3 - Added Dynamic Skin Fix as a dependancy, updated images.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: