Ganondorf Mod
Ganondorf, The King of Evil, 3.0 -> New Skills Update!, 3.2.2 -> Recompilation, 10x Force on D-Air
About this mod Author’s original text
Ganondorf, The King of Evil
Ganondorf, The King of Evil has arrived to wreak havoc! Build up your power by hitting and killing enemies and unleashing it with Warlock Punch!
Network Compatible (unless otherwise found not to be, please tell me if there are some problems when using this mod online.)
It is HIGHLY recommended to use Scrollable UI to easily select the skin you want
If you have downloaded a version before 3.1.0, please delete your config!
Created by Ethanol 10. For any issues or bug reports, contact me on the RoR2 Modding discord, or to me directly: @Ethanol 10#6656
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There's no need for payment for mods, but a coffee would be nice once in awhile!
Mod Interoperability List:
- Standalone Ancient Scepter
- EmoteAPI
- RiskOfOptions
Major release details:
- 3.2.2
- Recompile using latest game libs
- 10x force on D-Air
- 3.0.0 -> I said I wouldn't be here unless I got more animations, and MORE ANIMATIONS I MADE WOOOOOOOO.
- Added 3 moves! ALL sword based! Now you can DORIYAA! (For these, I did not include achievements. I won't.)
- New Primary: Cleave
- New Secondary: Serrated Whirlwind
- New Special: Obliterator
- Updated Punch to include a new move! Try look down while punching!
- Bug Fixes:
- Fixed Scepter support! Supports both ThinkInivisible and Standalone!
- Fixed the achievements from bugging out. Sorry this took so long!
- Warlock Punch's animation should not have his legs clip into the floor any longer, and should move with the rest of the body.
- Fixed (I think) Aerial Flame Chokes from locking Ganon in place when he lands.
- Added another skin!
- Added EmoteAPI support!
- Added DYNAMICBONES to his cape. (No I didn't fix his "taking-a-shit" walk, do I look like a GOOD animator to you?)
- Stat Changes:
- Utility's use 40 stacks to boost their attack by 3.0x, instead of 20.
- 60 -> 80 damage gained from max amount of stacks.
- 24 -> 17 base damage.
Skills
Passive: Triforce of Power
Every successful hit and kill will build up stacks that increase Ganondorf's armor, up to a maximum of 40 extra armor and 80 extra base damage. Stacks decay after 2 seconds of no build-up. All stacks will be consumed to power up a successful hit of Warlock punch, increasing the damage up to 1000% at the maximum amount of stacks.
Primary: Punch
On the ground, punch forward for 200% damage.
Stunning. When sprinting, dash forward, plowing through enemies for 400% damage.
When airborne, kick twice for 90% damage and 250% damage.
Secondary: Wizard's Foot
Heavy. Launch yourself forward pushing light enemies away for 300% damage.
Utility: Flame Choke
Dash forward grabbing enemies in a row and choke slamming them dealing 700% damage.
Special: Warlock Punch
Charge up a powerful punch unleashing 1000% damage onto close range foes. Consume 50 stacks to power the move up by 333% damage. Consume 100 stacks to power the move up by 1000% damage.
And More... (well not that much more, but more...) (Unlock them to find out!)
Other Mods by Popcorn Factory
Check out other mods from the Popcorn Factory team!
Arsonist Mod (Popcorn Factory Team)
Darth Vader Mod
DittoMod (TeaL)
ShigarakiMod (TeaL)
DekuMod (TeaL)
Phoenix Wright Mod (BokChoyWithSoy)
Wisp Mod (Popcorn Factory Team)
Rimuru Tempest Mod (Popcorn Factory Team)
Bok Choy Items (BokChoyWithSoy)
Old Changelog
Click to expand previous patch notes:
- 3.2.1
- Recompiled mod to support new method signatures
- Added Damage Source/Type changes to every move.
- 3.2.0
- Updated to support SotS
- Removed support for ThinkInvisible's Ancient Scepter in Classic Items.
- 3.1.7 -> Following changes have been made:
- Increased the Volume of all sounds across the board.
- Now you're probably wondering, WHY would you do this when you can already hear his screams from across the map. Just read the next dot point.
- Added volume controls in config.
- If you want to edit them in realtime, use a RiskOfOptions for God's sake, it's a game changer
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: