FullPrefabSkins
Allows for full replacement of skin mdl prefabs. Allowing for different skeletons in your skins among other things.
About this mod Author’s original text
0.1.0 - Initial Release
- Could very well contain bugs, was origionally doing some internal testing with this but have been encouraged to release it because someone wants to use it.
0.2.0 - Display Prefabs
- Added support for display prefabs, basically checks if the body is null in the charactermodel and uses that to assume its a display skin.
0.3.0
- Fixed the checking for the component to actually check on the new skin model instead of the old.
0.3.1
- Included both the old model and the new model for the component check, this is to clean up the old model if switching to a skin that doesnt use full prefab skins.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPack