FullPrefabSkins

v0.3.1·Updated 2021-11-10

Allows for full replacement of skin mdl prefabs. Allowing for different skeletons in your skins among other things.

About this mod Author’s original text

0.1.0 - Initial Release

  • Could very well contain bugs, was origionally doing some internal testing with this but have been encouraged to release it because someone wants to use it.

0.2.0 - Display Prefabs

  • Added support for display prefabs, basically checks if the body is null in the charactermodel and uses that to assume its a display skin.

0.3.0

  • Fixed the checking for the component to actually check on the new skin model instead of the old.

0.3.1

  • Included both the old model and the new model for the component check, this is to clean up the old model if switching to a skin that doesnt use full prefab skins.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
FullPrefabSkins-0.3.1.zip
File size
9.3 KiB
SHA-256
d7a2b7c57aa6ba6c8ca7d6f011bbe80b09934ca78ad7101e973b250b7d272227
Stored at
2026-10-10 06:02