FruityAspectsGaming
Full Elite Overhaul! V1.2: Now includes all Common Elites!
About this mod Author’s original text
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Overview
Old Guillotine:
- Reworked to be a passive equipment. Executed elites have a high chance to drop their aspect
Elite Stats:
- Reduced T1 elite damage multiplier: 2x -> 1.5x
- Reduced T1 elite health multiplier: 4x -> 3x
- Reduced T1 (weak) elite health multiplier: 3x -> 2x
- Reduced T1.5 elite damage multiplier: 2.5x -> 2x
- Reduced T1.5 elite health multiplier: 5x -> 4x
- Reduced T2 elite damage multiplier: 6x -> 4x
- Reduced T2 elite health multiplier: 8x -> 9x
Blazing:
- Removed fire trail
- Now have a passive flame aura that expands up to 18 meters, continously igniting its enemies for 10 damage (scales with level)
- Damaging Blazing Elites with skills or equipment temporarily extinguishes the aura of itself and other nearby Blazing Elites
- On death, buffs all player-allied entities within 18 meters with Accelerant, increasing attack speed by 25% and ignite chance by 100% for 8 seconds
Glacial:
- Attacks now create a 5 meter area of effect that applies Chill/Slow80
Mending:
- Replaced healing with barrier
Overloading:
- On kill, now create lightning strikes that target nearby enemies to the Elite for 1000% base damage, plus 500% for every additional strike
- Reduced shield conversion rate: 50% -> 33%
- Lightning stakes no longer stick to players
- Reduced shield recharge delay for non-champions: 7s -> 5s
- Increased shield recharge delay for champions: 7s -> 9s
- Increased lighning stake blast radius: 4m -> 8m
- Increased lightning stake damage coefficient: 50% -> 100%
- Reduced lightning stake blast delay: 1.5 seconds -> 1.25 seconds
- Lightning stakes are now dropped periodically by roller attacks
Voidtouched:
- No longer Collapse on hit, instead having a chance to add a Nullify stack for 18 seconds
- On kill, now create a void singularity that temporarily draws in nearby enemies
Credits
Made by Orange and Kiwi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
RiskofThunder-R2API_PrefabRiskofThunder-R2API_NetworkingRiskofThunder-R2API_LanguageRiskofThunder-R2API_ElitesRiskOfBrainrot-MoreStatsRiskofThunder-R2API_RecalculateStatsRiskofThunder-R2API_DirectorRiskOfBrainrot-RainrotSUL