FrankasaurusEngi
Frankasaurus from the obscure game 'ATTACK OF THE FRIDAY MONSTERS! A TOKYO TALE' as a skin for Engineer. Has Tail Physics
Screenshots 3 screenshots
About this mod Author’s original text
Info
The....uhhh, Dragon thing from the super obscure game "Attack of the Friday Monsters! A Tokyo Tale" as a skin for Engineer
Gonna be honest I've never played this game before, the design of this guy looked cool and I was like "Time to make you into a skin!"
Mostly an excuse to give Engineer a tail.
Screenshots
Installation
R2modman is recommended.
Manual:
1 - Download and install BepInExPack and R2API
2 - Extract the "FrankasaurusEngi" dll to your plugins folder
3 - Load up the game and find a copy of Attack of the Friday Monsters and play through all of it to gain access.
Known Issues
None right now - let me know if anything is messed up however
Contact
You can reach me on twitter! (@Tail__Lover) or on Bluesky! (@taillover.bsky.social) I am always happy to chat with other tail lovers.
I stream on twitch as well! (ttv/Mika_TailLover) come check me out!
Feel free to reach out to me if you have any issues with the mod as well.
Tools and Credits
Made with KingEnderBrine's template - Model edited in Blender and Unity
Tail Bones made Dynamic using RuneFox's amazing dynamic bone script
Model and Character by Level 5. Model Obtained from Model-Resource website
Changelog
1.0.0 - Initial release
1.0.1 - Changed turret in game to use the mastery skin colours as they fit Frankasaurus better
1.0.2 - Enabled Dither on the skin - now properly turns see-through when the camera is brought up close
1.0.3 - Updated to work with anniversary update - removed R2API dependancy
1.0.4 - Updated to work with the DLC update
1.0.5 - Added Dependancy to Dynamic Skin Fix, Updated Images.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: