ForcePlayerCount
Overrides the game's player count with a fixed value.
About this mod Author’s original text
Force Player Count
Overrides the game's player count with a fixed value.
Risk of Options
Risk of Options is required, an entry in the game Settings will appear to configure the player count in-game.
Technical Notes
Overrides both participatingPlayerCount and livingPlayerCount.
The later is only overriden when the custom player count value is less than the vanilla value.
This is because the variable is also used for things like HoldOutZone and Mithrix cutscene when the fight start and those can never trigger properly if you put a number greater than the number of player currently in the game.
As a sideffect of this, monster health scaling will never be greater than the amount of player currently alive.
Changelog
v1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: