ForceItemsEqualShare Paradox

v1.4.2·Updated 2026-04-25

Fork of ForceItemsEqualShare with fixes for AC and new temp speed method

About this mod Author’s original text

RoR2-ForceItemsEqualShare-Paradox

Fork of ForceItemsEqualShare with more fixes for AC and a new method of handling item disproportion by giving temporary speed.

Fork Changes

1.4.2

Change speed item to Energy Drink

1.4.1

Fixes

  • Fix temporary items being counted for inventory cost
  • Add meal items cost
  • Simplify cost exclusions to exclude all untiered or hidden items
  • Exclude lepton daisy and new AC quest items from cost
  • Consumed regenerating items get calculated as non-consumed

New temporary speed method for handling disproportionate inventories

  • Give a temporary red whip to players that are behind
  • Intended to help behind players get to items without boosting overall team power long-term
  • Inventory cost of the temporary red whip is configurable

RoR2-ForceItemsEqualShare

RoR2 mod - force all players to have similar amount of items per match

Mod will prevent players from picking items if they have significantly more items than the player with the fewest items.

Current options to deal with items disproportion:

  • Add random (mostly low tier) item to players who are behind (have low inventory cost)
  • Block picking item for player with most inventory cost (allows for ping + interaction sharing)
  • Give a temporary energy drink item to players who are behind

How it works

Let's say a player tries to pick an item. The mod calculates the total costs of this player's inventory and finds the player with the lowest total inventory costs.

Now we take the difference between the costs of these inventory and see if it exceeds the threshold. If so, mod will try to deal with item disproportion.

Inventory Costs

Inventory costs are calculated by taking each item from the player's inventory, multiplying it by its tier cost, and then adding it to the rest of the inventory cost.

Threshold

Threshold is calulcated by taking summed cost of inventory of player who is trying to pick item, multiplying it by ScaleItemsCostsDifference, and then checking whenever it falls between MinItemsCostsDifference and MaxItemsCostsDifference. If it does, then calulcated number is taken as thereshold, if not then min or max value are taken.

Share item (only if block option is selected)

If player can't pick item, they can ping it and use interaction button (E on keyboard by default) to share it with player with lowest inventory costs

Default Config Settings

| Setting | Default Value |

|:---------------------------- |:-------------------------------: |

| HowToHandleItemDisproportion | GiveRandomItemToLowestCostsPlayer |

| ScaleItemsCostsDifference | 0.3 |

| MinItemsCostsDifference | 5 |

| MaxItemsCostsDifference | 15 |

| WhiteItemsCost | 1 |

| GreenItemsCost | 2 |

| RedItemsCost | 4 |

| BossItemsCost | 2 |

| BlueItemsCost | 0 |

| MealItemsCost | 4 |

| WhiteItemBoostWeight | 100 |

| GreenItemBoostWeight | 20 |

| RedItemBoostWeight | 0 |

Additional infos

Mod is ignored on maps:

  • Bazzar
  • Void
  • Moon
  • Moon2

Items ignored in calulcation:

  • Untiered items
  • ArtifactKey
  • TitanGoldDuringTP
  • CaptainDefenseMatrix
  • TPHealingNova
  • MasterBattery
  • MasterCore

Items ignored while picking up:

  • Untiered items
  • ArtifactKey
  • TitanGoldDuringTP
  • CaptainDefenseMatrix
  • TPHealingNova
  • MasterBattery
  • MasterCore
  • ScrapWhite
  • ScrapGreen
  • ScrapRed
  • ScrapYellow

More

Find my other mods here:

Changelog

1.4.0

  • Fix for Alloyed Collective changes

1.3.3

  • Fix for Seekers of the Storm changes
  • Added item boost weight Settings
  • Updated item boosting, so now it can boost multiple players at once

1.3.2

  • Update manifest + rebuild on new patch

1.3.1

  • Fix for Survivors of the Void changes
  • Added void items to cost calculation, adequately to their tier
  • Made it so adding items to player with lowest items costs now includes dead players

1.3.0

  • Fix for Anniversary Update
  • Added new Moon stage to ignored Stages for item distribution
  • Added new configuration to handle item disproportion (give low tier item to player with least inventory c

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-R2API_Prefab

File & checksum

Filename
ForceItemsEqualShare_Paradox-1.4.2.zip
File size
80.4 KiB