ForcedMountain

v1.0.3·Updated 2024-06-22

Only allow teleports if all mountainshrines have been activated

About this mod Author’s original text

ForcedMountain

A simple mod for Risk of Rain 2

V1.0.2 - 22/06/2024

Made by @djeendebak

For new release. Update version in ForcedMountain.cs and manifest.json.

Run the release.bat to create a zip for upload

Current Functionality

  • Only lets you activate the portal if all mountain shrines have been activated.
  • Added a config option to auto activate all srhines

Possible Future Additions

  • Add messages to people trying to activate the portal before all mountain shrines
  • Add messages to show the amount of mountains shrines in the map
  • Add a scanner to the portal to find the remaining mountain shrines
  • Add an on screen counter for the mountain shrines

Current known bugs

-

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
ForcedMountain-1.0.3.zip
File size
109.7 KiB