FlatItemBuff
Rebalances/Buffs some items.
About this mod Author’s original text
Overview
DISCLAIMER: All changes are disabled by default, you need to enable each item's changes in the config files which generate the first time you run the mod.
The purpose of this mod is to add some level of scaling to (what I believe are) under performing items that don't really scale with the player.
At least that's what it used to be, now I sorta just change things that I think are underwhelming or never hear anything positive about it.
Configs are provided for those that wish to tweak or disable most changes made by this mod.
The default configurations are set within the context of vanilla Risk of Rain 2, so I greatly encourage you to tweak them to better fit whatever balancing mods you're using.
Common
Bison Steak
Buff
- Gives 10 (+10 per stack) max health.
- Each level gives an additional 3 (+3 per stack) max health.
Rework
- Killing an enemy increases base health regeneration by +2 hp/s for 3s (+3s per stack).
- The effect stacks 1 (+1 per stack) times and kills refresh the duration.
- Health regen scales with level.
NotesBison Steak's lack of scaling makes it ineffective as a defensive item and holds it back from worthwhile synergies. We've corrected this by making it scale with level. The rework is designed to be a remake of its older version, Fresh Meat.
Elusive Antlers
Rework
- Increases armor by 5 (+5 per stack) and movement speed by 7% (+7% per stack).
NotesThis was created back when it was called Antler Shield. It's a defensive variant of Mocha.
Topaz Brooch
Buff
- Gives 12 plus 1% (+1% per stack) of the user's maximum health as barrier.
NotesThis is to make the item more viable without needing excessive stacking or a Forgive Me Please, it also matches Monster Tooth numbers which is fair since both have a trade-off.
Roll of Pennies
Rework
- Gain 3 gold when hit, scaling over time and by the hit's proc coefficient.
- Whenever you collect gold you gain a +5 armor buff.
- The armor buff's duration is 2s (+2s per stack) plus the gold's value.
NotesKeeps its ability to gain quick money but makes it less exploitable and no longer the primary effect.
Warped Echo
Buff
- Splits damage taken, causing the second half to be received 3 seconds later.
- No longer builds up, it will delay all valid damage taken.
- Delayed damage no longer ignores armor.
- Increases armor by 6 (+6 per stack) until all delayed damage is processed.
- Splitting counts as Armor instead of Block, meaning certain sources of damage ignore this.
NotesIt finally got a buff but it just isn't enough. The core idea of the original item is good it just lacked being able to be abused by the player.
Uncommon
Box of Dynamite
Buff
- Dynamite deals 250% (+150% per stack) base damage, instead of 240% (+85% per stack).
NotesThe stacking numbers are unusually low for an item that doesn't really scale with the Player.
Breaching Fin
Rework
- Effect is now guaranteed on hit and has a 10 second cooldown per target.
- Can affected bosses with reduced effect.
- Can affected airborne targets, pushing them down.
- When a launched target lands they cause a 12m radius impact that deals 150% (+30% per stack) of the attacker's base damage.
- The impact damage scales with the target's velocity.
NotesThis was an experimently change back when it was called Knockback Fin.
Chronobauble
Buff
- Also reduces attack speed by 30%.
NotesThis has been added since it's a fairly common change among many balancing mods, also helps give it an edge against its void counterpart.
Death Mark
Buff
- Applies death mark on every hit for 6 (+4 per stack) seconds, scaling with proc coefficient.
- Marked targets take 10% more damage for each debuff they have up to 50%.
NotesMakes the effect less binary while also allowing players to tune the numbers for modded setups where debuffs are easier to apply.
Hunter's Harpoon
Buff
- Buff lasts for 1 (+1 per stack) seconds, instead of 1 (+0.5 per stack) seconds.
- Kills extend the duration if you already have the buff.
- Red
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: