FirstMod
Multiplayer-aware cheat menu: items, spawn, teleports, run control, presets. RU/EN UI.
About this mod Author’s original text
FirstMod
Cheat / sandbox menu for Risk of Rain 2. Open with N (configurable). Russian and English UI.
Server-side features work in multiplayer when the mod is installed on the host.
Features
- Player: god mode, heal / revive, money, lunar coins, free purchases, team level. Target: me / everyone / a specific player.
- Movement: speed, jump height, infinite jumps, flight, noclip, no fall damage, teleport to crosshair / teleporter / nearest chest, loot magnet.
- Combat: one-shot, attack speed, 100% crit, instant cooldowns, damage / armor / regen / max HP, kill all, kill target at crosshair, freeze enemy AI.
- World: game speed, charge teleporter, next / restart stage, run timer, director control (stop spawns, credits, start boss), stages cleared, difficulty, artifacts, stage select, portals (blue / gold / celestial / void), ESP.
- ESP: on-screen labels for chests, shrines, printers and the teleporter (type, price, distance), enemy boxes and HP bars. Local only.
- Chest run: (Movement tab) walks the nearest chests, opens them and grabs the drops. Works for clients too.
- Items: item and equipment catalog with icon tiles, rarity filter, tooltips, search by name and description.
- Spawn: creatures (enemy or ally, optional elite affix, at the crosshair) and interactables (chests, shrines, printers...).
- Players: teleport between players, saved teleport points (kept between sessions).
- Character: swap survivor, skin and skill variants mid-run (console: fm_body [variants]), save / load item builds.
- HUD with active features and hotkeys (F5 god, F6 fly, F7 noclip, F8 teleport to crosshair, F9 kill target, F10 HUD, F11 ESP).
Settings and hotkeys: BepInEx/config/com.Kavoshnik.firstmod.cfg.
Saved builds: BepInEx/config/FirstMod_builds.
Toggles are never saved: cheats do not turn on by themselves on launch.
Installation
Install through Mod Manager, or put FirstMod.dll into BepInEx/plugins/FirstMod.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
RiskofThunder-HookGenPatcherRiskofThunder-RoR2BepInExPack