Faster Everything

v0.1.1·Updated 2026-10-10

Shorter printer, scrapper, shrine and chest delays, with separate feature toggles. Hallowed Concepts compatible.

About this mod Author’s original text

Faster Everything

Shortens printer and scrapper state delays, shrine refresh timers, cauldron and cleansing-pool delayed events, and chest opening/drop delays. Drone scrappers and the post-drain delay of Hallowed cauldrons are also supported. Maximum delay defaults to 0.1 seconds, with separate feature toggles.

The game controls purchase availability, item costs, shrine limits, and reward delivery. Hallowed cauldron item-draining cadence, teleporter charging, combat, and timed challenges remain vanilla. Install on the host/server for multiplayer; installing on all players keeps animation timing consistent.

Compatibility and release status

Version 0.1.1 is an independent replacement, built against Risk of Rain 2 Hallowed Concepts (Steam build 25475991, October 8, 2026). All three plugins and their Harmony patches loaded successfully in an isolated headless startup test. Visual rendering, full gameplay, multiplayer, and every survivor have not been verified. Please report reproducible issues with your BepInEx log.

Installation

Install with a -compatible mod manager. Disable the original corresponding mod and any other mod providing the same behavior before using this replacement. For manual installation, install the dependencies first and copy the plugins directory into BepInEx/plugins. Configuration is generated under BepInEx/config on first launch.

Credits and source

Inspired by Faster Everything's requested predecessor. This package contains newly written code and original artwork; it does not contain the predecessor's DLL, source or icons and is not an official update from its author.

Complete source is included in corresponding-source.zip; extract it into source/ before building. Build with a.NET 8 SDK or newer, setting GameManaged to the installed game's Managed directory and LoaderRefs to a BepInEx core directory. Example: dotnet build source/FasterEverything.csproj -c Release -p:GameManaged="C:\path\to\Risk of Rain 2_Data\Managed" -p:LoaderRefs="C:\path\to\BepInEx\core". No external NuGet packages are required. MIT license.

Release notes

Published as Pyroglaive-Faster_Everything-0.1.1 for Risk of Rain 2 1.5.0#1210 / Hallowed Concepts. Use one copy of each plugin; disable its predecessor to prevent conflicts. Full multiplayer sessions and every survivor/item combination have not been verified.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-RoR2BepInExPackbbepis-BepInExPack

File & checksum

Filename
Faster_Everything-0.1.1.zip
File size
59.5 KiB