FalseSonMod
Removes the charge-up window on False Son's Charged Slam and scales its damage with fall distance before landing. Jump high, slam down, one-shot the map.
About this mod Author’s original text
FalseSonMod
Buffs False Son's Charged Slam, which felt underwhelming compared to the rest of his kit.
What it does
- Removes the charge-up window on Charged Slam — it fires instantly instead of requiring you to hold it.
- Charged Slam's damage now scales with how far you fell before landing. Jump from height, slam down, and the higher the drop, the harder it hits (fall from ~100m and it can one-shot the map).
Requirements
- BepInEx (5.4.2100 or compatible)
Install
- Install BepInEx for Risk of Rain 2 if you haven't already.
- Drop FalseSonMod.dll into your BepInEx/plugins folder.
- Launch the game.
Compatibility / notes
- Balance mod — significantly increases False Son's burst damage potential. Not recommended alongside other mods that also rebalance Charged Slam.
- GUID: com.blue.falsesonmod
Changelog
1.1.0
- Removed Charged Slam charge-up delay.
- Added fall-distance-based damage scaling to Charged Slam.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPack