ExtraFireworks
Adds new firework themed items, for only the most hardcore firework fans,,,
About this mod Author’s original text
Risk of Rain 2 Extra Fireworks
Created by Physics System and Smxrez
Adds 8 new configurable firework-related items (only for the most hardcore firework enthusiasts)
The creators of this mod assume no responsibility for any injuries sustained while playing with fireworks
Items
| Icon | Item | Description | Tier |
|:--------------------------------------------------------------------------------|---------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------|
| | Firework Dagger | Gain a 10% (+10% per stack) chance on hit to fire a firework for 300% base damage. | White |
| | Fungus | After standing still for 1 second, shoot fireworks at 9% (+8 per stack) speed (hyperbolic up to 100%) that deal 300% base damage. | White |
| | | | |
| | Firework Daisy | Releases a barrage of fireworks during the Teleporter event, dealing 40x300% base damage. Occurs 2 (+1 per stack) times. | Green |
| | Firework-Stuffed Head | Using a non-primary skill fires 1 (+1 per stack) firework for 300% base damage. | Green |
| | Will-o'-the-Firework | On killing an enemy, release a barrage of 2 (+1 per stack) fireworks for 300% base damage each. | Green |
| | | | |
| | Spare Fireworks | Non-player allies gain an automatic firework launcher that propels 4 (+2 per stack) fireworks every 4 seconds for 300% base damage each. | Red |
| | Grand Finale | Killing 10 (-50% per stack) enemies fires out a massive firework that deals 5000% base damage. | Red |
| | | | |
| | Power 'Works | Taking damage to below 25% consumes this item, releasing a barrage of fireworks dealing 20x300% (+20 per stack) base damage. (Refreshes next stage). Corrupts all Power Elixirs. | Void |
Known Issues
- Item rarity outlines appear broken on some of the models
Contact info
Discord: rainbowphysics (can be pinged in Risk of Rain 2 Modding server)
Changelog
1.5.3
- Fix interaction between Fungus and RiskyMod's capped fireworks
1.5.2
- Fix another Will-o'-the-Firework edge case
1.5.1
- Fix Forgive Me Please and other on-kill interactions with Will-o'-the-Firework
1.5.0
- New red item: Grand Finale
- Power 'Works now gives void bubble when consumed
- Fix Mithrix blowing himself up with fireworks
- Other miscellaneous fixes
1.4.1
- Updated some item descriptions to be more in-line with vanilla
- Updated readme to include images and descriptions for all items
1.4.0
- New void item: Power 'Works
- Some very minor fixes
1.3.0
- Addition of proper 3D models (created by Smxrez!)
- Update for SotS DLC
- Various tweaks and fixes
1.2.6
- Fixed funny scaling issues with lunar/equipment items
- Possibly fixed NPE when items are disabled
1.2.5
- Fixed firework-stuffed head triggering on non-primary no-cooldown abilities, such as Railgunner secondary
1.2.4
- Fixed rare bug with item scaling being wrong in trishops
- Fixed scaling of firework items that become command essences
- Fixed command essence NPE from firework items due to model scaling
1.2.3
- Fixed firework placement for firework dagger, so that it now works correctly for magma worms and other large enemies
1.2.2
- Hotfix: fix acrid not inflicting poison/blight
1.2.1
- Fixed Spare Fireworks item so it doesn't spam console and now fully works as intended
- Firework spawners now properly attach to character movement
- Buff item descriptions
- Added item tags, so firework-related items now show up in damage chests... and not on enemies
- Remove the while(true) I got mercilessly bullied for
1.2.0
- Add near-full config
- Nerf Firework-stuffed Head: primary no longer shoots fireworks
- Complete code refactor because Bubbet called me out (please don't decompile 1.0.0)
1.1.0
- Nerf fungus massively: now uses hyperbolic scaling with a = 0.10 and a max cap of 100% default/interactable firework speed
- Nerfed on-hit fireworks to 1x on hit, with the hit chance now depending on the proc coeffi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: