ExtraFireworks

v1.5.3·Updated 2024-10-22

Adds new firework themed items, for only the most hardcore firework fans,,,

About this mod Author’s original text

Risk of Rain 2 Extra Fireworks

Created by Physics System and Smxrez

Adds 8 new configurable firework-related items (only for the most hardcore firework enthusiasts)

The creators of this mod assume no responsibility for any injuries sustained while playing with fireworks

Items

| Icon | Item | Description | Tier |

|:--------------------------------------------------------------------------------|---------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------|

| | Firework Dagger | Gain a 10% (+10% per stack) chance on hit to fire a firework for 300% base damage. | White |

| | Fungus | After standing still for 1 second, shoot fireworks at 9% (+8 per stack) speed (hyperbolic up to 100%) that deal 300% base damage. | White |

| | | | |

| | Firework Daisy | Releases a barrage of fireworks during the Teleporter event, dealing 40x300% base damage. Occurs 2 (+1 per stack) times. | Green |

| | Firework-Stuffed Head | Using a non-primary skill fires 1 (+1 per stack) firework for 300% base damage. | Green |

| | Will-o'-the-Firework | On killing an enemy, release a barrage of 2 (+1 per stack) fireworks for 300% base damage each. | Green |

| | | | |

| | Spare Fireworks | Non-player allies gain an automatic firework launcher that propels 4 (+2 per stack) fireworks every 4 seconds for 300% base damage each. | Red |

| | Grand Finale | Killing 10 (-50% per stack) enemies fires out a massive firework that deals 5000% base damage. | Red |

| | | | |

| | Power 'Works | Taking damage to below 25% consumes this item, releasing a barrage of fireworks dealing 20x300% (+20 per stack) base damage. (Refreshes next stage). Corrupts all Power Elixirs. | Void |

Known Issues

  • Item rarity outlines appear broken on some of the models

Contact info

Discord: rainbowphysics (can be pinged in Risk of Rain 2 Modding server)

Changelog

1.5.3

  • Fix interaction between Fungus and RiskyMod's capped fireworks

1.5.2

  • Fix another Will-o'-the-Firework edge case

1.5.1

  • Fix Forgive Me Please and other on-kill interactions with Will-o'-the-Firework

1.5.0

  • New red item: Grand Finale
  • Power 'Works now gives void bubble when consumed
  • Fix Mithrix blowing himself up with fireworks
  • Other miscellaneous fixes

1.4.1

  • Updated some item descriptions to be more in-line with vanilla
  • Updated readme to include images and descriptions for all items

1.4.0

  • New void item: Power 'Works
  • Some very minor fixes

1.3.0

  • Addition of proper 3D models (created by Smxrez!)
  • Update for SotS DLC
  • Various tweaks and fixes

1.2.6

  • Fixed funny scaling issues with lunar/equipment items
  • Possibly fixed NPE when items are disabled

1.2.5

  • Fixed firework-stuffed head triggering on non-primary no-cooldown abilities, such as Railgunner secondary

1.2.4

  • Fixed rare bug with item scaling being wrong in trishops
  • Fixed scaling of firework items that become command essences
  • Fixed command essence NPE from firework items due to model scaling

1.2.3

  • Fixed firework placement for firework dagger, so that it now works correctly for magma worms and other large enemies

1.2.2

  • Hotfix: fix acrid not inflicting poison/blight

1.2.1

  • Fixed Spare Fireworks item so it doesn't spam console and now fully works as intended
  • Firework spawners now properly attach to character movement
  • Buff item descriptions
  • Added item tags, so firework-related items now show up in damage chests... and not on enemies
  • Remove the while(true) I got mercilessly bullied for

1.2.0

  • Add near-full config
  • Nerf Firework-stuffed Head: primary no longer shoots fireworks
  • Complete code refactor because Bubbet called me out (please don't decompile 1.0.0)

1.1.0

  • Nerf fungus massively: now uses hyperbolic scaling with a = 0.10 and a max cap of 100% default/interactable firework speed
  • Nerfed on-hit fireworks to 1x on hit, with the hit chance now depending on the proc coeffi

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatchertristanmcpherson-R2APIRumblingJOSEPH-VoidItemAPI

File & checksum

Filename
ExtraFireworks-1.5.3.zip
File size
3.7 MiB