ExilesPack
This is a modpack designed for the eLeet Exiles group. Lots of new characters, new abilities and tons of items. Mostly clean slate configs for now, adding more (or removing) as we play and discover.
About this mod Author’s original text
Modpack for eLeet Exiles
Changelog
1.0.0 Initial Release
1.0.1 Fixed lobby configs, everything still WIP.
1.0.2 Day 2 testing. Nullifiers are a thing. Hoo boy do they suck. Holy smokes, during cleanup I missed Oryx. That guy is way too OP to be left in.
1.0.3 Forced a few configs. Disabled Veiled elites to make early game more playable. Working on fixing an issue with the Void Field, where we got stuck at 99% on last vent. Disabled Shrine of Wisps due to a glitch making them unusable. Disabled Wicked King. The drop causes extreme lag. Disabled Iota construct and Assassins.
Additional 1.0.3 note: added revival on completion of void fields and upon starting each wave as well. Will help with testing. Found that killing enemies in the Void Field increases the charge of the holdout zone.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: