EW Soundtrack
A Beta for a complete replacement of the music with tracks from FFXIV: Endwalker.
About this mod Author’s original text
Info
A temporary beta of a music replacement pack featuring tracks exclusively from FFXIV's expansion: Endwalker.
Song list
Key:
- Song Titles marked with "*" have been edited down to fit within the context and timing of RoR2's gameplay
- Song Titles seperated by commas denote multiple songs which can randomly play in that scene
Non-Stages:
Loading: Crystalline Conflict Pregame - "Warming Up" *
Splash: EW Quest Accepted, EW Quest Complete
Intro: Endwalker Title Screen & Prelude
Outro: n/a (continues to play Mithrix fight since it's so long and can double as credits)
Title: FFXIV Prelude - "Discoveries"
Lobby: FFXIV Prelude - "Discoveries"
Logbook: Garlemald Radio - "Beyond the Horizon"
Eclipse Menu: FFXIV Prelude - "Discoveries"
Prismatic Trials Menu: FFXIV Prelude - "Discoveries"
Simulacrum Menu: FFXIV Prelude - "Discoveries"
Bazaar: EW Town - "Those We Can Yet Save", Bestways Burrow - "Welcome to Our Town!", Garlemald Radio - "Beyond the Horizon"
Stages:
Distant Roost: Elpis - "Unsundered"/"Stars Long Dead"
Titanic Plains: Labyrinthos - "The Labyrinth"/"Dreams of Man"
Siphoned Forest: Garlemald - "White Snow, Black Steel"/"Black Steel, Cold Embers"
Wetland Aspect: Alzadaal's Legacy - "The Map Unfolds"
Abandoned Aqueduct: Radz-at-Han - "Vibrant Voices"/"Perfumed Eves"
Aphelian Sanctuary: Aglaia - "Pilgrimage"
Rallypoint Delta: Tower of Babil - "Garlean Express"
Scorched Acres: Tower of Zot - "Tower of Zot"
Sulfur Pools: Vanaspati - "As the Sky Burns"
Abyssal Depths: Pandæmonium Gate - "Where Dæmons Abide"
Siren's Call: Stigma Dreamscape - "eScape(Journeys)"
Sundered Grove: Mare Lamentorum - "One Small Step"
Sky Meadow: The Dead Ends - "Of Countless Stars"
Commencement: Ultima Thule - "Echoes in the Distance"/"Close in the Distance (Instrumental)"/"Close in the Distance"
Hidden Stages:
Bulwark's Ambry: Ultima Thule - "Echoes in the Distance"/"Close in the Distance (Instrumental)"/"Close in the Distance"
Void Fields: "Dynamis"/"Omphalos"/Aglaia Boss - "Radiance"
A Moment, Fractured: Crystalline Conflict Pregame - "Warming Up"
A Moment, Whole: Crystalline Conflict Overtime - "Run! (Endwalker)"
Gilded Coast: Crystalline Conflict - "Festival of the Hunt"
Void Locus: Ultima Thule - "Echoes in the Distance"/"Close in the Distance (Instrumental)"/"Close in the Distance"
The Planetarium: Hesperos - "Hic Svnt Leones"
Teleporter/Bosses:
Titanic Plains/Siphoned Forest: Normal Battle - "Unbowed"
Distant Roost: Ktisis Hyperboreia - "Miracle Works" *
Wetland Aspect/Aphelian Sanctuary: Mid Boss: "On Blade's Edge" *
Abandoned Aquaduct: Nald'Thaal - "In the Balance"
Any Stage 3: Dungeon Boss - "Finality" *
Abyssal Depths: Pandæmonium Boss - "Ancient Shackles" *
Siren's Call: Hydaelyn - "Your Answer" *
Sundered Grove: Smileton - "Carrots of Happiness" *
Sky Meadow: Zodiark - "Endcaller" *
Mithrix: Endsinger - "The Final Day"/"With Hearts Aligned"/"Endwalker"
Simulacrum: - To Be Added in 1.0.0 -
Changelog
[0.2.0]
- added a song list to the README.md
- fixed A Moment, Fractured playing the wrong music
- fixed A Moment, Whole playing the wrong music
- changed Siren's Call teleporter event to Hydaelyn - "Your Answer"
- changed Sky Meadow teleporter event to Zodiark - "Endcaller"
- changed Void Locus to Ultima Thule - "Echoes in the Distance"/"Close in the Distance (Instrumental)"/"Close in the Distance"
- reduced loading screen volume
- re-edited Hydaelyn - "Your Answer" to fit teleporter event better
- re-edited Zodiark - "Endcaller" to fit teleporter event better
- re-edited Ktisis Hyperboreia - "Miracle Works" to fit teleporter event better
- re-edited Pandæmonium Boss - "Ancient Shackles" to fit teleporter event better
- re-edited Smileton - "Carrots of Happiness" to fit teleporter event better
- re-edited The Dead Ends - "Of Countless Stars" to loop better
- re-edited Crystalline Conflict Pregame - "Warming Up" to loop better on the loading screen
[0.1.0]
- Beta launch
Licence
When applicable, assume stuff is under the MIT licence
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.