EvolutionEquipment

v1.0.3·Updated 2024-06-03

Enemies get an equipment with the Artifact of Evolution and in Simulacrum

About this mod Author’s original text

EvolutionEquipment

Enemies get an equipment with the Artifact of Evolution and in Simulacrum

Includes various options, such as blacklisting certain equipment/enemies, defining different conditions for each monster category to activate their equipment, and rerolling for a Lunar Equipment with Eulogy Zero.

The behaviour is always enabled with the Artifact of Evolution, but it is toggleable for Simulacrum.

Notes

  • Any characters without an EquipmentSlot will still not use any equipment.
  • Any Master ai that already has a behaviour to activate their equipment will not be affected by any config thresholds.
  • Any mod that grants equipment on character spawn via a custom way may end up not being detected and can be overwritten by this mod. Give me a shout if you experience this.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
EvolutionEquipment-1.0.3.zip
File size
73.9 KiB