EscanorPaladinSkills
Adds 4 new skills to Paladin themed around Escanor from Nanatsu no Taizai. PEAK MOD! The goat is back
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About this mod Author’s original text
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| Icon | Skill Slot | Name | Description | Details |
|------|------------|----------------------|--------------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| | Primary | Divine Axe Rhitta | Fleeting. Raise your axe for 700% damage. Grounds nearby enemies if the Paladin is blessed. | Fleeting - Doesn't come out faster with attack speed, instead increases skill damage at 66% effectiveness (1 syringe adds 66% of 15% - 10% damage up, the same as 70 percentage points to the skill). Proc coefficient of 1.0, higher melee range and AoE than Divine Sword, grounding causes good fall damage. |
| | Secondary | Sunshine's Cruel Sun | Ignite. Hurl a slow, homing miniature sun that explodes in a large radius for 700% damage. Gain 6% barrier for each enemy hit. | Has a cooldown of 8s. Only has slight homing. Slowly gets faster over its lifetime. Has a blast radius of 18m with sweetspot damage falloff and a proc coefficient of 1.0. |
| | Utility | Flame of Life | Agile. For the next 7 seconds, become blessed. All attacks ignite and deal 60% more damage. Increase movement speed by 25%. Disable all healing. | Has a cooldown of 11s after it finishes. Healing is disabled for 2 more seconds after it finishes. |
| | Special | Sunfall | Fleeting. Stun yourself and call down your hand, summoning 20 meteors for 350% damage each. | Fleeting - Doesn't come out faster with attack speed, instead increases skill damage at 66% effectiveness (1 syringe adds 66% of 15% - 10% damage up, the same as 35 percentage points to each sun). You get completely stunned and cannot move or jump for 3 seconds, you are forced to cast the skill until it finishes. Summons suns from above at your crosshair, the suns have no collision for a split second to work better with ceilings. Has 5 charges, each with a cooldown of 6s to prevent Bandolier and Lysate Cell making it completely overpowered. Requires all 5 charges to cast. Each sun has a blast radius of 18m with sweetspot damage falloff and a proc coefficient of 1.0. Each sun gets progressively less accurate to where you're aiming. |
This is a commissioned mod.
Code, VFX: HIFU
Skill Icons: Xeyfurr (85%), HIFU (15%)
Theme and General Idea: MoodyBlues
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: