EruptionUtil
Adds 'Eruption', a new utility (or special) that blasts you forward and ignites enemies behind you! Very configurable.
About this mod Author’s original text
Eruption
This mod adds a new Flame Utility for Artificer!
Utility: Eruption
Blast Forward, Dealing 360% damage and igniting nearby enemies.
Configuration Options
- Blast damage
- Blast radius (0 disables the blast entirely)
- Blast knockback force
- Cooldown (Minimum 0.5s)
- Number of Stocks
- Whether the skill is Agile
- Moving the skill to the Special slot
- VFX Performance options
Known Issues & Compatability
- Flamethrower will be wasted if you use it during this skill while sprint is enabled
- Should be compatible with Artificer Extended and other mods that add skills to artificer
Credits
Special thanks to DuckDuckGreyDuck (AKA Borbo) for ArtificerExtended, which inspired the mod, and for being supportive and insightful throughout development.
Credit to Leaf_It for the skill icon, which is also why this mod got updated for Seekers.
Additional thanks to LordOfTheNugget for ArtificerFrostSurge, which I based a lot of this mod's original code on.
Installation
Place MageEruption.dll in /Risk of Rain 2/BepInEx/plugins/
Or just use a mod manager. In fact, I recommend that.
Changelog
3.2.0
- Now depends on Jethack (Thanks Borbo!)
3.1.3
- Fixed utility breaking Artificer Extended Alt Passive (thanks Borbo)
- Readme no longer full of slashes
3.1.2
- Fixed Readme
- Slightly adjusted jetpack reactivation timing
3.1.1
- Updated for Seekers of the Storm
- New icon from Leaf_It
- Jetpack behaviour now consistent whether using hold or toggle option
- Changed internal DLL name
3.0.1
- Fixed icon not being in folder causing mod to fail to load (oops)
- Updated R2API dependencies to split assemblies
3.0.0
- Updated for latest patch and R2API version
- Normalised launch distance when sprinting/not sprinting
- Fixed in-game description not respecting config
2.0.0
- Added loads of config
- Overhauled VFX and added performance option
- Tweaked cooldown settings
- Restored blast force - now configurable
1.0.1
-Removed blast force for compatibility with Plasmacore's Blast_Jumper
1.0.0
- Removed ArtificerExtended Dependency
- Added config options
- Damage and radius slightly increased
- Better compatibility with Flamethrower
0.1.0
- Inital beta release with dependency
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: