Entity States Configurator
Allows for user to configure most body stat values multiplier for all entity states.
About this mod Author’s original text
How to use
On first game load every entity state will have all available body stats multiplier configs. They all appear in Risk of Options menu. You better close the game and start configuring in your mod launcher. The config multiplies the value entity state gets. For example if you set damage config to 2 the damage of the entity state will be multiplied by 2
Debug
Type "entitystatesconfigurator_debug 1/0" in the console to enable/disable debugging respectfully. On debug state transition and stat getting are logged
Special thanks
Thanks for.score and Gorakh for helping me create this mod
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: