EnlargedEnemies

v1.0.0·Updated 2026-07-04

Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.

About this mod Author’s original text

EnlargedEnemies

The monsters of Petrichor V are enormous now. Every lemurian is a wall.

Every boss is a skyscraper. Good luck down there.

Every hostile enemy - Monster, Lunar, and Void teams - grows to your

chosen tier while you stay normal size. Giants hit harder and take far

more killing, but they lumber - and they drop bonus rewards for anyone

brave enough to bring them down.

The three tiers

| Tier | Size | Damage | HP | Move | Gold/XP |

| --- | --- | --- | --- | --- | --- |

| Large | 140% | +20% | +25% | -10% | +15% |

| ExtraLarge | 180% | +45% | +60% | -20% | +35% |

| Colossal | 250% | +80% | +120% | -30% | +60% |

Risk, meet reward. A Custom config section lets you override any

individual multiplier.

Features

  • AffectBosses toggle - a Colossal teleporter boss is a genuinely

different game. Disable it if that is too much and keep only the

regular mobs giant.

  • Giant enemy projectiles - enemy shots grow to match their size.
  • Players and allies untouched - drones, turrets, and teammates

stay normal.

The full Dileppy size collection

  • ShrunkenEnemies - the

opposite: tiny enemies. One or the other per run, not both.

  • ShrunkenSurvivor and

EnlargedSurvivor - resize

YOURSELF instead. Fully compatible with this mod: ShrunkenSurvivor +

EnlargedEnemies is the ultimate ant-versus-titan nightmare.

  • BiggerBullets - you will

want bigger bullets for these targets.

Config

BepInEx/config/dileppy.enlargedenemies.cfg, generated on first

launch. Sections: General (tier, projectiles, bosses), Challenge

(reward scaling), Custom (override any multiplier), Advanced (debug

logging).

Multiplayer

Enemy stats are decided by the host, so the host must run this mod.

Singleplayer is the primary supported mode.

Changelog

  • 1.0.0 - First release.

By Dileppy

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
EnlargedEnemies-1.0.0.zip
File size
8.5 KiB
SHA-256
6e0f3e2ddfd7d3cc01bcdfafa5c1e64c5852ca70f66b292ab94c8a51b10d1b36
Stored at
2026-10-10 00:14