EnemyMutations

v1.0.0·Updated 2026-07-04

Enemies can spawn mutated: Giant, Tiny, Frenzied, Volatile, or rare gold Treasure variants. New versions of every monster, no new models. Part of The Petrichor Protocol.

About this mod Author’s original text

EnemyMutations

Every monster on Petrichor V can now spawn twisted. Same enemies you

know - new versions you don't.

Part of The Petrichor Protocol by Dileppy.

Enemies roll a mutation chance on spawn (12% base, +2% per stage, both

configurable). A mutated enemy looks different, fights different, and

rewards different.

The launch mutations

| Mutation | Effect | Reward |

| --- | --- | --- |

| Giant | 175% size, double HP, +30% damage, slower | 2x gold/XP |

| Tiny | 50% size, fragile, +50% speed, +25% attack speed | 1.3x |

| Frenzied | +50% speed and attack speed, -25% HP | 1.4x |

| Volatile | Explodes on death - watch your positioning | 1.5x |

| Treasure | Rare. Tanky, dangerous, announced in chat | 4x gold/XP |

Every mutation has its own enable toggle. Boss and elite mutation

gates, Treasure upgrade chance, Volatile blast damage and radius - all

configurable.

Design intent

Mini-boss moments without new models. A Giant Beetle is a wall. A

Frenzied Lemurian is a problem RIGHT NOW. A Volatile anything makes

you think about where you kill it. And when the gold Treasure message

appears, you have a decision to make.

The Petrichor Protocol

This mod is part of a modular challenge ecosystem. Install

PetrichorProtocol and every

Dileppy modifier you run contributes to a Risk Score, a challenge

tier, and scaled rewards - announced at the start of every run.

Stacks with the whole collection:

  • Mutations + EnlargedEnemies = kaiju Giants
  • Mutations + ShrunkenEnemies = microscopic swarm terror
  • Mutations + ShrunkenSurvivor = survival horror energy
  • Mutations + BiggerBullets = you will need them

Config

BepInEx/config/dileppy.enemymutations.cfg, generated on first launch.

Multiplayer

Mutations are rolled by the host, so the host must run this mod.

Singleplayer is the primary supported mode.

Changelog

  • 1.0.0 - First release: Giant, Tiny, Frenzied, Volatile, Treasure.

By Dileppy

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
EnemyMutations-1.0.0.zip
File size
8.9 KiB
SHA-256
cff63e17026df50097945264d37cc2f514758bc87abfc37ad2dc2fb1b815a801
Stored at
2026-10-10 00:32