EnemyItemDisplays
Adds item displays to some monsters! | Huge rewrite. Ability to add displays without code. See Readme for contributing. | Originally by rob. Carrying on the torch, hopefully
Screenshots 2 screenshots
About this mod Author’s original text
EnemyItemDisplays
- Adds item displays to monsters for use in the Void Fields or with the Evolution artifact (or if you just enjoy playing as monsters for some reason
- Only a few monsters are done and monsters don't have all items, just ones that synergize with them or look cool on them
ping me in the modding discord for any bugs/suggestions- @thetimesweeper#5727
Calling all item display-heads
Item displays can be exported for monsters and edited by anyone without needing to know how to code!
There's many thousands of them to do, so this is an impossible task without a great community cooperation.
Follow instructions on this page, and then send the.jsons to us!:
Monsters Currently Affected
Bosses
- Beetle Queen
- Grovetender
- Imp Overlord
- Stone Titan/Aurelionite
DLC0
- Beetle
- Clay Templar
- Elder Lemurian/Direseeker
- Greater Wisp
- Imp
- Jellyfish
- Lemurian
- Wisp
DLC1
- Gup/Geep/Gip
- AcidLarva
Future Plans
Add displays for all monsters
Possible support for modded items
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: