EnemyCritFix
Fixes some enemy attacks never inflicting crits.
About this mod Author’s original text
EnemyCritFix
Affects the following enemies:
- Beetle
- Jellyfish
- Beetle Guard (slam attack)
- Bighorn Bison
- Stone Golem
- Parent
- Clay Apothecary (melee part of the slam)
- Halcyonite (laser & whirlwind)
- Magma/Overloading Worm (contact damage)
- Xi Construct (laser finisher)
- Solus Amalgamator (shock pulse & energy orbs)
- Also fixes the shock pluse inflicting ownerless damage.
- Severed Breaker
- Mithrix (hammer slam)
As a treat, I've included a config that grants a bonus crit chance to all enemies. It's disabled by default, but if you want to have some fun...
Credits
*.score, for suggesting that enemies should have random crits.
- The denizens of #development, for answering my questions.
Contact
Direct your feedback & bug reports to samuel17 on Discord, either through DMs or the Risk of Rain 2 Modding Discord.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_CoreRiskofThunder-R2API_RecalculateStats