EnemyCritFix

v1.0.0·Updated 2026-03-16

Fixes some enemy attacks never inflicting crits.

About this mod Author’s original text

EnemyCritFix

Affects the following enemies:

  • Beetle
  • Jellyfish
  • Beetle Guard (slam attack)
  • Bighorn Bison
  • Stone Golem
  • Parent
  • Clay Apothecary (melee part of the slam)
  • Halcyonite (laser & whirlwind)
  • Magma/Overloading Worm (contact damage)
  • Xi Construct (laser finisher)
  • Solus Amalgamator (shock pulse & energy orbs)
  • Also fixes the shock pluse inflicting ownerless damage.
  • Severed Breaker
  • Mithrix (hammer slam)

As a treat, I've included a config that grants a bonus crit chance to all enemies. It's disabled by default, but if you want to have some fun...

Credits

*.score, for suggesting that enemies should have random crits.

  • The denizens of #development, for answering my questions.

Contact

Direct your feedback & bug reports to samuel17 on Discord, either through DMs or the Risk of Rain 2 Modding Discord.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_CoreRiskofThunder-R2API_RecalculateStats

File & checksum

Filename
EnemyCritFix-1.0.0.zip
File size
125.5 KiB