EnemyAbilities
A difficulty mod that adds 22 new skills for enemies to use. Updated for Hallowed Concepts!
Screenshots 8 screenshots
About this mod Author’s original text
Enemy Abilities
This is a difficulty mod that increases the challenge of defeating the game's various enemies by giving them new skills!
Most abilities increase the difficulty of fighting a given enemy, however some abilities will open up new counter strategies!
Alloy Vulture
New Secondary - Swoop
- Swoops towards the target, slashing with it's talons.
- Inflicts Bleed
- Will stun itself if it flies into a wall!
Alpha Construct
New Passive - Alpha Tripwire
- Creates tripwires between themselves and other Alpha Constructs.
- Walking into these tripwires deals a heavy burst of damage, and can both root and slow.
- Watch your step!
Beetle
New Special - Summon Reinforcements
- When Beetles are lonely enough for long enough, they gain the ability to call out and summon additional Beetles.
- This will summon another Beetle nearby, having a small chance to propagate it's elite affix (config adjustable).
- Only usable when more than 40m away from a player, and there are few enough beetles nearby, and they have not been attacked in the last 10 seconds.
New Passive - Strength in Numbers
- Beetles gain stacks of Strength in Numbers when nearby other Beetles. Beetle Guards grant 2 stacks, and Beetle Queens grant 3.
- Strength in Numbers gives them stacking armor and move speed up to a max of 10 times, and can grant additional stats via config options.
Other Changes
- Director Cost reduced from 8 to 7.
- Base Move Speed increased from 6m/s to 8m/s.
- Headbutt range increased from 2m to 7m, and grants a small lunge towards it's target. This range grows by 0.5m for each stack of Strength in Numbers! (also config adjustable).
- Custom buff icon by Synodii!
Bighorn Bison
New Secondary - Unearth Boulder
- Unearths a boulder in front of it. This boulder has a healthbar and can be damaged by both enemies and players. Melee-attacks from Bison will break the boulder instantly!
- When the boulder is killed, it launches three mini-boulders in a spread towards the nearest enemy of the boulder's killer. These mini-boulders explode on impact.
Other Changes
- Changed hitstun requirement from 15% to 30% of max health, to match Golems and Beetle Guards.
- Charge can be used from 80m away, which is the same distance Unearth Boulder can be used from.
Blind Pest
New Secondary - Thwomp Stomp
- Slams down with a poison explosion to hit targets directly beneath it.
- Enters a grounded state for three seconds afterwards.
Brass Contraption
New Special - Explosive Toll
- Tolls, then sends out a signal to up to 6 nearby embedded Brass Contraption projectiles.
- The signal causes them to explode after a short delay!
Other Changes
- Max Health increased from 300 (+90 per level) to 380 (+114 per level).
- Can no longer interrupt its own attacks at high attack speed.
Child
New Utility - Spatial Mischief
- Charges up an AoE that teleports it and a target caught inside to the most dangerous enemy it can find within 100m. It will always prioritise teleporting to parents, if it can!
- Deals a small amount of damage and applies a slow.
- Config option to make this ability only activate if it can teleport to a Parent.
Other Changes
- Frolic Away (teleport when airborne) will now attempt to teleport directly down to safe ground. If not, it will try and find the nearest safe node instead, rather than teleporting over 100m away every time.
Clay Apothecary
New Special - Tar Deluge
- Spawns a Tar Ball that it charges for 3 seconds. If it takes damage during the charge, the Tar Ball will get bigger and deal more damage!
- Creates a large lingering tar area upon landing. Deals low damage, but applies tar. The zone is larger the more charged the Tar Ball was!
- If killed during the charge, it blows up, damaging nearby monsters!
- Only usable below 60% health.
Other Changes
- Base Armor increased from 0 to 10.
- Max Health increased from 1050 (+315 per level) tp 1300 (+390 per level).
- Director Cost increased from 150 to 175.
- Custom buff icon by DTEE!
Clay Templar
New Utility - Gr
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: