EnemiesReturns
Brings back a few guys lost on the way here.
Screenshots 1 screenshots
About this mod Machine translation
This mod adds enemies and bosses from Risk of Rain Returns.
Mod is in active development, please address all bugs and suggestions to @viliger in the modding discord or create an issue on GitHub page.
Roster
Small Enemies
Name
Description
Stages
Mechanical Spider
Re-programmable malware of the modern age. They will harass you at range and dash away from your attacks.
Verdant Falls, Viscous Falls, Rallypoint Delta, Sirens Call, Conduit Canyon, Pretender's Precipice
Lynx Shaman
The leader of Lynx Tribe. His deep connection to N'kuhana empowers him.
Shattered Abodes, Disturbed Impact, Wetland Aspect, Treeborn Colony, Golden Dieback, Sundered Grove, Sky Meadow, Wetland Downpour
Archer Bug
An incessant pest. Shoots a spread of projectiles.
Aphelian Sanctuary, Sundered Grove, Treeborn Colony, Golden Dieback, Scorched Acres, Sirens Call, Sandtrap
Swift
Stones...Flying stones!
Distant Roost, Rallypoint Delta, Aphelian Sanctuary, Siphoned Forest, Iron Alluvium, Iron Auroras, Ancient Observatory
Medium Enemies
Name
Description
Stages
Spitter
Lobs acid spit that explodes and leaves a lingering puddle.
Wetland Aspect, Verdant Falls, Sulfur Pools, Abyssal Depths, Helminth Hatchery, Fogbound Lagoon, Remote Village, Wetland Downpour
Sand Crab
Slows prey down and then chops it up with its giant claws.
Sulfur Pools, Distant Roost, Reformed Altar, Fogbound Lagoon, Iron Alluvium, Iron Auroras, Repurposed Crater
Bosses
Name
Description
Stages
Colossus
The one and only.
Sky Meadow, Titanic Plains, Abandoned Aqueduct, Siphoned Forest, Rallypoint Delta, Shattered Abodes, Disturbed Impact, Bob-omb Battlefield, Fogbound Lagoon, Pretender's Precipice, Ancient Observatory
Ifrit
Fiery spawn of Hell. He will burn you with every attack.
Abyssal Depths, Siphoned Forest, Rallypoint Delta, Helminth Hatchery, Catacombs, Gephyrophobia, Pretender's Precipice
Lynx Totem
Lynx Tribe's object of worship. Do not be deceived, it is not as immobile and harmless as it seems.
Titanic Plains, Distant Roost, Shattered Abodes, Disturbed Impact, Wetland Aspect, Treeborn Colony, Golden Dieback, Sundered Grove, Sky Meadow, Wetland Downpour
Credits
Spitter
- Model by Jinazler
- Rigging and animation by Sentinel
- Code by viliger
- Additional animations and sounds by rob
- Model fixes by FORCED_REASSEMBLY
- Majority of sounds come from RoR and RoRR
Colossus
- Model by Jinazler
- Rigging and animation by Sentinel
- Code by viliger
- Help with AI pathfinding by DestroyedClone
- Additional sound design by rob
- Item pick model and texturing by FORCED_REASSEMBLY
- Spawn animation by TheTimesweeper
- Majority of sounds come from RoR, RoRR and WoW
- Laser charge sound -
- Woosh sound -
- High speed movement.mp3 -
Ifrit
- Model by Jinazler
- Rigging and animation by Sentinel
- Code by viliger
- Ifrit model fixes, item pickup model and texture, pillar model, texture and animations by FORCED_REASSEMBLY
- Majority of sounds come from RoR, RoRR and WoW
- Super natural explosion -
- Monster breathing -
- hit sound(video game type) -
Mechanical Spider
- Model, rigging and animation by FORCED_REASSEMBLY
- Code by viliger
- Majority of sounds come from Resident Evil 1, RoR and RoRR
- 07024 space laser charging.wav -
- Static Idle Loop Finished -
- SciFi Door Opening -
- Sci-Fi Weapon - Mechanism - Robotic Morph Medium Duration -
- Ol
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: