ElementalWeave
Artificer weaves ice, lightning and fire orbs into 10 spells, plus a Teleport passive. New choices in her own loadout; vanilla skills stay. Own keys for the orbs. EN/RU.
About this mod Author’s original text
Elemental Weave
Artificer gets 3 new skills: the Ice, Lightning and Fire Orbs. Summon any 3 orbs and they weave into one of
10 spells. Plus 1 new passive: Teleport.
Nothing is taken away: these are extra choices in Artificer's own loadout, and her vanilla skills stay the defaults.
3 new skills
| Skill | Slot |
|---|---|
| Ice Orb: summons an orb of ice | Secondary |
| Lightning Orb: summons an orb of lightning | Utility |
| Fire Orb: summons an orb of fire | Special |
Up to three orbs circle Artificer (a fourth pushes out the oldest). Three orbs make a spell; only the mix matters, not
the order. With a vanilla primary the spell is cast by itself as the third orb lands; with the optional new primary
Elemental Bolt you cast it with your next click.
10 spells
| Orbs | Spell | What it does |
|---|---|---|
| Ice ×3 | Icicle | A piercing icicle: 500% to everything in its path, stuns |
| Ice Ice Lightning | Vanish | Invisible for 3 s; enemies within 10 m burn |
| Ice Ice Fire | Ice Wall | A wall of ice crystals (300%, slows) that blocks enemy projectiles |
| Lightning ×3 | Vortex | Pulls enemies together, then explodes for 750% |
| Lightning Lightning Ice | Tornado | Drags enemies along, hitting them for 4 s |
| Lightning Lightning Fire | Mark | +50% attack speed and +10% move speed to an ally (or you) |
| Fire Fire Ice | Fire Imps | Two fire spirits fight for you for 30 s |
| Fire Fire Lightning | Meteor | A burning boulder falls, rolls over enemies and explodes (800%) |
| Fire ×3 | Sun Beam | A beam of sunlight strikes the crosshair for 1200% |
| Ice Lightning Fire | Wave | A wave rolls over the ground: 450% and knockback |
1 new passive
| Passive | |
|---|---|
| Teleport | Jump again in the air to teleport up to 22 m to where you look. 10 s cooldown. Replaces the hover. |
Good to know
- Give the orbs their own keys right in the loadout (a key button at the end of each orb row), in the config, or with
Risk Of Options. The game's controls are not changed.
- Items that shorten all cooldowns (Alien Head, Purity...) shorten the spells and the teleport too.
- Every number can be changed in BepInEx/config/com.averno.elementalweave.cfg.
- Multiplayer: every player needs the mod.
- English and Russian.
Installation
Use a mod manager (r2modman, Mod Manager, Gale); it installs the dependencies. Manual: put
plugins/ElementalWeave into BepInEx/plugins.
Русский
Artificer получает 3 новых навыка — сферы льда, молнии и огня. Любые 3 сферы сплетаются в одно из
10 заклинаний. И 1 новая пассивка — Телепорт: прыжок в воздухе переносит до 22 м туда, куда вы смотрите.
Ванильные навыки остаются, новые — это дополнительные варианты в лоадауте.
Credits
Made with BepInEx, R2API and HarmonyX. The icons and effects are made for this mod; the cover is an in-game render
of Artificer.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: