EggsSkills
Adds new skills to survivors
About this mod Author’s original text
Eggs Skills: Vanilla-Flavored Skill Mod
Hello, EggsSkills Guy here. Are you sick and tired of only having a few skills in the game? Would you like
to add some fresh new skills to the game, but you prefer a very vanilla experience? EggsSkills is perfect
for you! All skills are custom tailored using existing sound and visual effects to give the feeling
that they were made by the RoR2 devs themselves and NOT by some guy that is too lazy to make his own assets!
Enjoy the occasional silly references and slightly ambiguously-described achievements as you try to unlock new
skills while occasionally getting confused by which ones are modded!
Credits
Code - Egpimp (AKA Egg, AKA EggsSkills Guy, AKA Me)
Logo - BM, check out her other work HERE!!!
pt-BR translation - anartoast
RU translation - Michiko Team
ko translation - q소고기p
zh-CN translation - Guoba
Skill Icons -
Som: All icons before 2.4.0
yarrowyeen: Void Fiend: Consume icon. Can be found in the modding discord @yarrowyeen
Synodii: All other post 2.4.0 icons. Can be found in the modding discord @synodii
Todo
Translators needed for any and all languages that are not English. If you want to help, feel free to DM @egpimp on discord.
Any and all help with this will be greatly appreciated.
Skills
Acrid:
Caustic Spray: Acrid sprays a poisonous mist in front of him, constantly applying poison or blight stacks at a fast rate, but at low damage
See Details
Proc Coefficient: 0.7
Damage Coefficient: 0.5 (0.25 twice per second) *2 if poisoned
Misc: Requires LOS
Expunge: Deal a large chunk of damage to all enemies within a very large radius as long as they are inflicted with poison or blight in the form of a short range blast
See Details
Proc Coefficient: 1
Damage Coefficient: 2 + 10% enemy max hp for poison / 3 per stack for blight
Misc: Does not require LOS. Enemies can be hit by eachothers explosions (2 enemies on top of eachother would functionally take double damage)
Artificer:
Quantum Transposition: Charge up for 2 seconds to hold and release a powerful blast, teleporting you to the location of the blast. Additional charges (For example from Hardlight Afterburner) instead consumes all charges to increase the base power of the skill when used
See Details
Proc Coefficient: 1
Damage Coefficient: 2.5 -> 10 based on charge and *1.5 per charge consumed
Misc: Damage and range scales linearly with charge time. Radius is *1.2 per charge consumed
Bandit:
Bounce: Fire a bullet that upon impact with an enemy or a surface automatically seeks out the next nearest enemy, dealing a fraction of the bullet's base damage
See Details
Proc Coefficient: 1 for bullet and bounces
2 *0.6 for each ricochet
Misc: Damage does not account for increases or decreases to actuall hit damage and goes off base values. Does not need LOS to ricochet
Kinetic Refractor: Passively become invisible while you are sprinting, gaining some movement speed. Once you exit this stealth, gain a boost to all of your damage briefly plus a move speed boost
See Details
Proc Coefficient: NA
Damage Coefficient: NA
Misc: Post invisibility buff is *1.75 to ALL damage output and *1.25 to speed. Unlock does not require one consecutive duration of invisiblity, can be spread out in the run
Captain:
Mercury Repeater: Start off firing shotgun blasts slowly, ramping up to a faster fire rate over time the longer fire is held. Not firing reduces this fire rate back to base value over time
See Details
Proc Coefficient: 0.7 per bullet *8 bullets
Damage Coefficient: 0.9 per bullet *8 bullets
Misc: Fire rate multiplier goes from 1 -> 2 over time
MK-4 Tracking Grenade: Fire a grenade, inflicting enemies in a large radius with a debuff that decreases their movement speed and increases the damage they take from all sources
See Details
Proc Coefficient: 1
Damage Coefficient: 2.5
Misc: Damage vulnerability debuff increases damage enemies take by 1.5* and halves their movement speed
C
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: