EclipseRevamped
Reworks the Eclipse difficulty levels. Configurable.
About this mod Author’s original text
Eclipse Revamped
Revamps the Eclipse difficulty system. There's a config to enable/disable changes to any levels. You can uninstall/disable CurseCatcher if you want self damage to apply curse (your modmanager will ask to delete this mod too, you can just remove CurseCatcher).
| Level | New | Old |
|:------ |:------: |:----: |
| E1 | Teleporter Enemies: +50% | Ally Starting Health: -50% |
| E2 | Difficulty Scaling: +25% | Teleporter Radius: -50% |
| E3 | Enemy Elites: +20% | Ally Fall Damage: +100% and lethal |
| E4 | Unchanged | Enemy Speed +40% |
| E5 | Ally Healing: -25% | Ally Healing: -50% |
| E6 | Removed (configurable) | Enemy Gold Drops: -20% |
| E7 | Unchanged | Enemy Cooldowns -50% |
| E8 | Allies receive permanent damage (non-self inflicted) | Allies receive permanent damage |
Info
- The new E1 (TP Enemies +50%) means TP events have half a mountain shrine with no extra rewards
- The E8 changes can be configured/disabled through CurseCatcher
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: