EclipseArtifacts
Makes all Eclipse modifiers available as individual artifacts.
About this mod Author’s original text
EclipseArtifacts
RoR2 Mod. Makes all Eclipse modifiers available as individual artifacts.
Confirmed Compatibility with:
- EclipseRefurbished
- CurseCatcher
Configuration
Every configuration entry is editable in-game via the Risk Of Options mod.
| Name | Type | Default | Description |
|---------------------|------|----------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Artifact of Frailty | Enum | Additive | Determines how Artifact of Eclipse 3 and Artifact of Frailty interacts with each other.
- Vanilla: only counts 1 of them (+100% damage)
- Additive: adds the values (+200% damage)
- Multiplicative: multiplies the values (+300% damage) |
Credits
Eclipse modifiers enabling code is based of William758's ZetArtifacts Artifact of the Eclipse.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: