DiyEngi
Skills and turret types can be customized, and turrets can be for game characters or monsters, without the need for homeowners to install them. If you want to know more or make comments, you can join the QQ group 785191578. (If you want to learn to make mods, you can also join the group to communicate and learn for free) You can customize skill and turret types. Turrets can be designed for both playable characters and monsters,
About this mod Machine translation
Introduction
The turret type can be customized as a game character or monster, without the need for homeowners to install it.
Supports remote placement of turrets
Supports remote placement of mines
Supports rapid launch of Harpoon missiles
Support custom skill cooling time
You can customize your own skills
Kexi structure, lunar chimera, blind worm will release active when there is a snail shell
Set the turret type in game settings, modOption, DIYEngi
If you want to know more or make comments, you can join the QQ group 785191578. (If you want to learn how to make mods, you can also join the group to communicate and learn for free)
Customization of turret types as game characters or monsters, without requiring the host to install.
Support for remotely placing turrets.
Support for remotely placing landmines.
Support for rapid firing of harpoon missiles.
Support for customizing skill cooldown times.
You can customize your own skills.
SotV Icon
Survivors of the Void - DLC Content
Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Xi Construct, lunar Chimaera; blind worms release an active ability when there is a snail shell.
Set turret types in game settings, mod options DiyEngi.
Change log
- 2.2.0 supports dlc3
- 2.1.0 updates related dependencies and fixes the problem that a serious error occurs in version bbepis-BepInExPack-5.4.2116 and cannot be used.
- 2.0.0 supports dlc2, waiting for the Risk_Of_Options module to be updated to support dynamically adjusting configuration in the game
- 1.17.0 fixes the bug and supports restoring the character's default skills. The default skill id is -1
- 1.16.0 supports custom skill override priority
- 1.15.0 Optimize skill descriptions
- 1.14.0 Fixed custom skill bug
- 1.13.0 Fixed custom skill bug
- 1.12.0 You can customize your own skills
- 1.11.0 Optimize list sorting, homeowners can individually set friendly engineer turret types
- 1.10.0 Optimize list sorting, Kexi structure, lunar chimera, blind worm will release initiative when there is a snail shell
- 1.9.0 Optimize the harpoon generation position
- 1.8.0 Fixed the problem of no configuration file due to missing dependencies
- 1.7.0 Optimize the harpoon generation position
- 1.6.0 Fixed the issue where mines are invisible and cannot be placed on monsters
- 1.5.0 Harpoons and mines can be automatically placed directly on monsters
- 1.4.0 allows you to customize the release type of harpoon and restore bubble shield remote placement
- 1.3.0 allows you to customize skill cooling time, you need to restart the game
- 1.2.0 Fixed automatic missile bug, fixed bubble shield placement bug
- 1.1.0 mines support remote placement
- 1.0.0 released
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: