DinoMulT
Mul-T skin changing his base colours, and replacing his head and adding a mechanical tail - has physics
Screenshots 4 screenshots
About this mod Author’s original text
Info
An edited version of Mul-T that replaces his head with a more dino/draconic head and gives him a mechanical tail. Also sports a cool red colour scheme!
Mostly an excuse to give Mul-T a tail.
Screenshots
Installation
R2modman is recommended.
Manual:
1 - Download and install BepInExPack and R2API
2 - Extract the "DinoMulT" dll to your plugins folder
3 - Load up the game and question everything including yourself to play
Known Issues
None right now, let me know if there are any!
Contact
You can reach me on twitter! (@Tail__Lover) or on Bluesky! (@taillover.bsky.social) I am always happy to chat with other tail lovers.
I stream on twitch as well! (ttv/Mika_TailLover) come check me out!
Feel free to reach out to me if you have any issues with the mod as well.
Tools and Credits
Made with KingEnderBrine's template - Model edited in Blender and Unity
Tail made Dynamic using RuneFox's amazing dynamic bone script
Head model from Digimon - Copyright Bandai - obtained from models resource
Tail model from Latch - Lethal League Blaze - Copyright Reptile Games - Ripped from game
Changelog
1.0.0 - Initial release
1.0.1 - Updated to work with anniversary update - removed R2API dependancy
1.0.2 - Update to work with the DLC update
1.0.3 - Enabled Shadows
1.0.4 - Added Dependancy to Dynamic Skin Fix. Updated Images
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: