DestructibleHighlights

v1.1.0·Updated 2026-05-20

Configurable highlights for Risk of Rain 2 destructibles, including Siren's Call eggs, category toggles, color, brightness, and Risk of Options support.

About this mod Author’s original text

Destructible Highlights

Adds configurable highlights for destructible Risk of Rain 2 scene objects.

Built for players who want important breakables to pop visually without turning every prop on the map into a beacon. Includes dedicated support for Siren's Call Alloy Worship Unit eggs.

Features

  • Highlights destructible eggs, crystals, explosives, pods, nests, and optional generic breakables.
  • Separate Sirens Call Eggs toggle for Siren's Call egg hunting.
  • Category filters so each destructible group can be tuned independently.
  • Risk of Options support with an in-game settings page and custom icon.
  • Color wheel, optional hex color override, brightness, and strength controls.
  • Broad scan and debug logging options for discovering missed destructibles.

Defaults

  • Default color: #7851A9
  • Default brightness: 2
  • Broad scan: off
  • Siren's Call eggs: on
  • Trees/plants and pots/urns: off by default to avoid noisy scenery highlights

Configuration

Config file:

BepInEx/config/com.cryptidlabs.destructiblehighlights.cfg

Main options:

  • Destructibles: master toggle.
  • Destructible Color: Risk of Options color wheel.
  • Destructible Color Hex Override: optional #RRGGBB or #RRGGBBAA.
  • Destructible Brightness: color brightness multiplier.
  • Destructible Strength: highlight strength.
  • Broad Destructible Scan: debug/discovery mode for missed destructibles.

Category toggles:

  • Eggs
  • Sirens Call Eggs
  • Pots and Urns
  • Crystals
  • Explosives
  • Pods and Nests
  • Rocks and Generic Breakables
  • Trees and Plants

Notes

If a specific destructible is missed, enable Debug Log Unmatched Health Object Names, visit the stage, then check BepInEx/LogOutput.log for object names to add to the matching filters.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRune580-Risk_Of_Options

File & checksum

Filename
DestructibleHighlights-1.1.0.zip
File size
180.0 KiB