DestructibleHighlights
Configurable highlights for Risk of Rain 2 destructibles, including Siren's Call eggs, category toggles, color, brightness, and Risk of Options support.
About this mod Author’s original text
Destructible Highlights
Adds configurable highlights for destructible Risk of Rain 2 scene objects.
Built for players who want important breakables to pop visually without turning every prop on the map into a beacon. Includes dedicated support for Siren's Call Alloy Worship Unit eggs.
Features
- Highlights destructible eggs, crystals, explosives, pods, nests, and optional generic breakables.
- Separate Sirens Call Eggs toggle for Siren's Call egg hunting.
- Category filters so each destructible group can be tuned independently.
- Risk of Options support with an in-game settings page and custom icon.
- Color wheel, optional hex color override, brightness, and strength controls.
- Broad scan and debug logging options for discovering missed destructibles.
Defaults
- Default color: #7851A9
- Default brightness: 2
- Broad scan: off
- Siren's Call eggs: on
- Trees/plants and pots/urns: off by default to avoid noisy scenery highlights
Configuration
Config file:
BepInEx/config/com.cryptidlabs.destructiblehighlights.cfg
Main options:
- Destructibles: master toggle.
- Destructible Color: Risk of Options color wheel.
- Destructible Color Hex Override: optional #RRGGBB or #RRGGBBAA.
- Destructible Brightness: color brightness multiplier.
- Destructible Strength: highlight strength.
- Broad Destructible Scan: debug/discovery mode for missed destructibles.
Category toggles:
- Eggs
- Sirens Call Eggs
- Pots and Urns
- Crystals
- Explosives
- Pods and Nests
- Rocks and Generic Breakables
- Trees and Plants
Notes
If a specific destructible is missed, enable Debug Log Unmatched Health Object Names, visit the stage, then check BepInEx/LogOutput.log for object names to add to the matching filters.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: