DespairModpack
Unclearable?
About this mod Author’s original text
This is a modpack for my friends who strives for highest challenge.
Modpack is specifically tuned for high difficulty, punishing runs in multiplayer
- Multiplayer Artifact setup: Artifact of Genetics, Artifact of Death Curse
Some stuff is preconfigured, unusuable skills in SotS/SotV are disabled.
Adjusted to play with 2-8 people with revives.
SotS/SotV compatible.
Changelog
1.0.6
- Disabled the map responsible for spawning Shrine of Tar (bugged, makes player invincible)
- Fixed the settings for Bazaar (blue orb was granted every stage, it no longer does that)
- Cleared unused configs from modpack
- Adjusted Genetics to be more punishing with all new items
- Applied some SotS fix packs, hopefully it will resolve some of current bugs (Spawning on stage ceiling in Stage1 and Stage6)
- Turned off some mods that seem to have compatibility issues/bugging stuff out (for now disabled, later will be deleted)
1.0.5
- Bazaar actually didnt spawn more chests, so there is +1 cauldron and +1 printer
- Added Sandswept and manually rebalanced/disabled items
- Captains beacons have cooldown now - you can redeploy them every 60s/90s/240s (depending on Beacon)
- Newt is now actually unkillable?
1.0.4
- Enforced Death Curse in Multiplayer
- Bazaar spawns few more chests to help with progression
- You can attack newt without consequences for DPS checks
- [Mercenary] Riptide dmg 220% -> 300%, Proc Coeff: 1.0 -> 2.0
- [Mercenary] Crossing Storms dmg 1000% -> 1250%
- [Mercenary] Zandatsu dmg 600% -> 750%, Healing 30% -> 35%
- [Artificer] Brimstone dmg 100% -> 150%, lifetime 8s -> 12s
- [Artificer] Crashing Wave HP Scaling 150% -> 250%, cooldown 8s -> 7s
- [Artificer] Flash Frost Barrier HP 12% -> 15%, cooldown 8s -> 7s
- [Commando] Burst Fire Cooldown 2s -> 1.8s
- [Huntress] Take Aim Damage 100% - 1100% -> 100% - 1250%
- [Loader] Reinforce Attack Speed 40% -> 55%, Buff Duration 7s -> 10s
- [Bandit] Desperado stacks loss between stages 40% -> 35%
- [MUL-T] Shipping Crate Damage 400% -> 550%, boxes can be pushed way more easier to collide with enemies
- Crystallize changed from 20% barrier to 25% barrier
- Revitalizing changed from 1%maxHP heal to 1.2%maxHP heal
I'm trying to find any resources on rebalancing other custom mods damage multipliers/fixing the skills itself/balancing vanilla skills, but I'm struggling:(
1.0.3
- Disabled bugged Captain's chaotic skill (No more permanent summons, sorry)
- Added fading to opened chests
1.0.2
- Added more Survivors skills, disabled another bunch that did not work out
- Added few more items
- Rebalanced skill values on Skillsmas
- Added tweaks for Artificer
- Added Umbral Mithrix
1.0.1
- Added configuration files to rebalance mods
- Disabled not working skills from various skill modpacks
1.0.0
- Release of modpack
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
RiskofThunder-FixPluginTypesSerializationRiskofThunder-RoR2BepInExPackRiskofThunder-BepInEx_GUIbbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_CoreRiskofThunder-R2API_AddressablesRiskofThunder-R2API_TempVisualEffect