DarthVaderMod

v2.2.3·Updated 2025-10-30

Adds DarthVader, The Chosen One. 2.2.3 -> Added changes to config for movespeed/armor scaling

About this mod Author’s original text

DarthVader

Adds Darth Vader, the chosen one.

Multiplayer works (hopefully).

CustomEmotesAPI support!

Message me/the team on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571. Ethanol 10#6656. BokChoyWithSoy#3842.

If you enjoy our work, support us on Ko-fi!

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DekuMod (TeaL)

Ganondorf Mod (Ethanol 10)

Arsonist Mod (Popcorn Factory Team)

Wisp Mod (Popcorn Factory Team)

Rimuru Tempest Mod (Popcorn Factory Team)

Phoenix Wright Mod (BokChoyWithSoy)

Bok Choy Items (BokChoyWithSoy)

  • Next update(s)
  • Bug fixes.

Known Issues

  • Stuttering when using Aetherium.

Overview

Darth Vader is a Juggernaut, with limited mobility but high damage and survivability in close range.

Darth Vader's Attackspeed and Movespeed don't increase.

Instead, Attackspeed bonuses increase Damage, Movespeed bonuses increase Armor.

His Secondary either pushes or pulls enemies depending if the button has been tapped or held.

His Special, Rage Unleashed uncaps these limits, retains the bonuses and

doubles his Attackspeed, Movespeed, Armor and removes Cooldowns from all his skills.

Aim to increase your Attackspeed and Movespeed as these stats are still valuable to him.

Skills

Skill

Description

Stats

Passive

The

Chosen

One

Attackspeed bonuses are converted to Damage.

Movespeed bonuses are converted to Armor.

Passive

Energy

Based

Skills now cost energy, no cooldowns.

Naturally regenerate 2.5% energy per second.

Hold jump to super jump.

Hold jump to slow-fall.

Passive

Cooldown

Based

Skills have cooldowns.

Naturally slow-fall, hold jump to stop slow-falling.

Primary

Lightsaber

Swing forward for 200% damage.

Hitting enemies reduces cooldowns by 1 second per hit.

Hitting enemies regen 10 energy per hit, scaling with attack speed.

Proc: 1

Secondary

Force

Push/Pull

Tap to push enemies for 350% damage.

Hold to pull enemies for 400% damage.

Costs 30 energy.

Proc: 1

CD: 5s

Utility

Deflect

Deflect all attacks for 6 seconds,

for 2x the damage, multiplied by luck.

Movespeed is halved, and you're unable to attack with your lightsaber.

In energy mode, holding the button toggles deflect.

Deflecting a hit costs 20 energy.

Proc: 1

CD: 10s

Special

Rage

Unleashed

Unleashes your rage, fully healing yourself.

Removes your Attackspeed and Movespeed limiters.

Double your Attackspeed, Movespeed and Armor as well as remove all cooldowns for

15 seconds.

In energy mode, requires max energy, drains over time and stops at 0 energy.

CD: 125s

Achievements

Blue Lightsaber

As Darth Vader, beat the game or obliterate at any difficulty.

Yellow Lightsaber

As Darth Vader, deal 100,000 damage in one hit.

Darksaber

As Darth Vader, complete 20 stages in a single run.

Numbers

Armor = 10 + 0.5 per level

Damage = 10 + 2 per level

Regen = 1 + 0.2 per level

Health = 377 + 78 per level

Movespeed = 7

These stats are prone to change.

Credits

Alpharius#3125 - Mod Commission and Overall kit.

barism09 for the old lightsaber grip and blade for the 3 colours-

Paul for the new lightsaber grip-

Konstantin Koretskyi for the darksaber-

Battlefront 2 Darth Vader model.

HenryMod for the template.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-HookGenPatcherRiskofThunder-R2API_CoreRiskofThunder-R2API_PrefabRiskofThunder-R2API_LanguageRiskofThunder-R2API_SoundRiskofThunder-R2API_NetworkingRiskofThunder-R2API_Unlockable

File & checksum

Filename
DarthVaderMod-2.2.3.zip
File size
5.6 MiB