Dancer

v0.10.1·Updated 2026-02-14

Adds the Dancer as a survivor.

About this mod Author’s original text

Dancer

Adds the Dancer as a survivor.

Credits

  • MonicaTeau for the ribbon debuff icon
  • Viliger for the help maintaining this mod

Changelog

0.10.1

  • Added DamageSource to skills (Luminous Shot and Breaching Fin support)
  • Fixed a few lag spikes caused by ribbons
  • full thanks to viliger for this update

0.10.0

  • updated for SOTS
  • fixed some multiplayer issues
  • full thanks to viliger for this update

0.9.83

  • animations are still buggy and so is the movement input primary
  • no new content either
  • ^^^ these things probably wont be addressed until Dancer gets skill icons and a mastery skin, which is likely never
  • fixed issue some people had with Dancer not appearing in character select
  • fixed special's tooltip (no bleeding or locking abilities). functionality is unchanged
  • significantly increased Dancer's weight. this means getting hit in the air will knock you back a lot less
  • increased barrier from hitting ribboned enemies. secondary skill now also spreads ribbons and grants barrier properly
  • lowered damage on all abilities pretty hard
  • increased Dancer's damage stat to compensate. its about a net 10-15% damage decrease for Dancer's abilities
  • sex

-:333

0.9.82

  • oops 2
  • le derp?????????????????????
  • config for arti friend

0.9.81

  • oops

0.9.80

  • dancer is dancer ( added CustomEmotesAPI support )
  • silly new skin. didnt think it was good enough for mastery/unlock so its unlocked by default
  • fixed ribbons finalley
  • fixed icons

-:3

0.9.22

  • artificer ally no longer counts as an extra player for teleporters or ready checks
  • having multiple stocks of special no longer uses them all at once
  • matched dancer's shader properties to artificer's

-:PPPPPPPP

0.9.21

  • fixed character select crashing under certain circumstances

0.9.20

  • now playable

-

  • let me know how dancer feels with all the new items and enemies!!!!!!!!

-

  • no 1.0 yet sorry. you might encounter some unfinished stuff.
  • the goal right now is to squash any bugs related to the new expansion. let me know of any issues you encounter.... pls bro...

0.9.19

  • special no longer resets enemy cooldowns
  • skills should now interrupt eachother more logically

0.9.18

  • Added alternate utility skill
  • still havent named the skills lol
  • let me know what you think of these new alt skills! i havent tested them too extensively yet

-:3

0.9.17

  • Added alternate primary that uses movement inputs instead of aim inputs
  • super WIP
  • TY red mist for vector math (im very stupid)

0.9.16

  • releasing utility early no longer stops the ability, only jumping does.
  • added crosshair with indicators for utility's range

0.9.15

  • you can now jump at any point during utility's pull to cancel it early ( and jump ) (( and cancel mometum ))
  • releasing the ability early now stops the pull and preserves some momentum
  • no longer breaks at high attackspeed

0.9.13

  • in honor of silksong not releasing, i removed the hornet skin
  • ( i didnt want to but its still not finished + the animation adjustments made it too broken for this patch sorry )
  • animation adjustments
  • special now creates ribbons even if it hits the ground
  • special no longer locks enemies in place. instead, it slows them and only prevents them from using NEW abilities, and doesnt cancel ones already in use. still has reduced duration for bosses
  • utility now only pulls if the key is held, otherwise it is now a quick stab for the same damage
  • utility still has an extra hop at the end of the pull. hold the key then press jump!!!
  • primary damage nerfed pretty significantly
  • some things might look jank animation wise this patch since its sorta rushed. just wanted to push one last thing before the expansion
  • now that dancer is closer to release, i figure its good time to balance (nerf) ((she way too strongue!!!!))

0.9.12

  • new vfx for everything other than special
  • (::33

0.9.9

  • utility now functions as intended in multiplayer
  • muiahahaha >:DDD

0.9.8

  • ribbons now fully functional, including in multi

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPacktristanmcpherson-R2APIRiskofThunder-HookGenPatcher

File & checksum

Filename
Dancer-0.10.1.zip
File size
4.5 MiB
SHA-256
eb88969426de8cb31ebf2cfbe818bf7565f4aaf80414ffb54abba34f4285bf39
Stored at
2026-10-06 19:26