DamageSourceForEnemies

v2.0.2·Updated 2025-12-22

Adds a DamageSource to all enemy and drone attacks from vanilla and all DLCs. Does almost nothing on it's own.

About this mod Author’s original text

DamageSourceForEnemies

In vanilla there isn't a single enemy or drone attack that has a DamageSource set, which means that items that rely on specific skill hits and mods that look for a skill's DamageSource will never work with enemies or drones. This mod fixes that by giving every enemy and drone attack a proper DamageSource based on the skill slot an attack is in.

also idk how but the before and after gifs changed the breaching fin outline color. it's still the normal green fin being used don't worry

Before

After

Mod Support

This mod also supports a few other mods that edit/add enemy attacks:

  • AugmentedVoidReaver
  • EnemiesPlusPlus

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackMonoDetour-MonoDetour_BepInEx_5

File & checksum

Filename
DamageSourceForEnemies-2.0.2.zip
File size
434.6 KiB