Cyto Commando
A simple mod that adds in a skin for Commando featuring Cyto the Protogen! Now compatible with Alloyed Collective!
Screenshots 3 screenshots
About this mod Author’s original text
DATA ENTRY 2064...Receiving deployment log......Done!
Recruiting unit, codename: CYTO
Service Tag: #3218...Done!
Employing to UES Safe Travels......Done!
Deployment Destination: Petrichor V
Mission: Asset Recovery.
DATA ENTRY FINISHED
Cyto The Protogen
This is a mod that adds in a commando skin of a Protogen named Cyto! (my character). A simple skin mod that has emissions on visor, tail, and icon plates!
Coming Soon...
Custom Item Displays (not sure how this is gonna work)
Changelog
2.1.2: Re-added dynamic bone to tail with better weight painting so it dont look weird when moving a lot!:steamhappy:
2.1.1: Updated Skin mod to newest Skin API (shoutouts to the random tf2 player i met to motivate me to work on this again!) Dynamic Bones is disabled for now. Will work on it more on a later fix.
2.1.0: Added Dynamic Bones (WIP!)
2.0.0: Entire Model and Texture Swap!
1.1.1: Added a changelog!
1.1.0: Updated skin mod to SOTV Update DLC
1.0.0: Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: