CustomChaosPool
Allows for full customization of the Bottled Chaos equipment pool via config file
Screenshots 8 screenshots
About this mod Author’s original text
CustomChaosPool
ever wanted to have Glowing Meteorite and Spinel Tonic in your bottle chaos pool?
no? or maybe you want to remove volcanic egg?
well this mod is for you!
Allows for full customization of the Bottled Chaos equipment pool via config file
should be compatible with mods as long as you can get their name/internal name/equipment index
`Only the host needs the mod? (untested)`
Config guide
Input
The config accepts a string which has to be devided by commas.
for example: Equipment1, Equipment2, Equipment3
The Config can accept the name, internal name or the index of the equipment
you can find the names, internal names and indexes of all equipments here
for example: 0, Disposable Missle Launcher, DroneBackup
this would select the Preon Accumulator(0), the Disposable Missile Launcher(Disposable Missle Launcher) and the Backup(DroneBackup)
please note that if you have modded equipment indexes would be different
The Config also has options for case and space insensitivity
for example: "vOLc aNic eGG " or "eccentricvase" can both be valid inputs
Config Options
Selection
Capitalization Insensitivity
Enables Capitilization insensitivity
for example: "Eccentric Vase" and "eccentric vase" will both work with this enabled
Some modded equipment might have the same internal name with different capitilizations so try disabling this if that's the case
Space Insensitivity
Enables Space insensitivity
for example: "Eccentric Vase" and "Ecc entri c Vase " will both work with this enabled
Some modded equipment might have the same name with different Spacing so try disabling this if that's the case
Special Character Insensitivity
Enables Special Character insensitivity
for example: "Trophy Hunter's Tricorn" and "Trophy Hunters Tricorn" will both work with this enabled
Some modded equipment might have the foreign character names which will get discarded by this option
Equipment
Remove Equipment
Removes any selected equipment from the pool
for example: "Jade Elephant, Sawmerang"
this will remove jade elephant and sawmerang from the equipment pool
Experimental
Enable Experimental settings
Enables experimental settings which might break things
Such as allowing you to add elite aspects or trophy hunter to the equipment pool
Required for all other options in experimental
Add Equipment
Adds any selected equipment to the pool
for example: "Glowing Meteorite, Spinel Tonic"
this will add glowing meteorite and spinel tonic to the equipment pool
Use Exact Pool & Pool
Lets you set an exact pool
for example: "Radar Scanner, Royal Capacitor"
this would set the equipment pool to only contain radar scanner and royal capacitator
Overides Remove/Add Equipment
Auto Cleanup non default equipment
Automatically removes any non default equipment from the pool
for example: "Radar Scanner, Trophy Hunter's Tricorn"
if Auto cleanup is enabled trophy hunter would be automatically removed
this is meant to prevent mistakes
Trophy Hunter's Tricorn patch
Enables a patch for trophy hunter's tricorn
This patch fixes an issue where if trophy hunter's tricorn is added to the pool and is rolled it will replace your equipment with the consumed version of trophy hunter's tricorn regardless of your current equipment
Might break other mods that modifies the trophy hunter's tricorn's code
Miscellaneous
Log Debug
Logs extra info for debugging purposes
Give Equipment Info
Logs the Indexes, Names and Internal names of all equipments to the console
this is meant to be used to find the internal name of modded equipments
Mod Compatibility
as said above this mod should be compatible with other mods as long as you can get the name/internal name/equipment index
you can find those by enabling "Give Equipment Info" then looking at the log file.
Step by step guide
Method 1 Console
- Enable Give Equipment Info
- Launch the game, Then in BepInEx Enable Developer Tools in Settings, you might also want to disable Close this window when the game is loaded
- In Console Search f
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: