Crowdfunder CDR
Provides several config options for buffing/nerfing the Crowdfunder, most notably allowing Fuel Cells/Gestures to influence windup time. (1.0.6 - Updating to recent hotfix, forgot to change internal E
About this mod Author’s original text
Gives options for a few things:
- By default, it applies the vanilla reductions to cooldown (15% per stack, 50% for first gesture) in an exponential manner to the windup duration of Crowdfunder. Both of these values can be modified in config.
- You can also modify the base windup duration, as well as the maximum frequency (I think this affects how fast it fires?).
- It's disabled by default, but there's also config for applying attack speed to Crowdfunder's damage if you really want to further buff one of the better equips in the game?
Other Notes:
- I know the first shot of Crowdfunder doesn't apply the changes, I could only get into the Crowdfunder's owner CharacterBody by placing it after orig(self) so there's not much I can do to fix it
- If you want to give feedback, I've got a server for RoR2 projects here:
(if that link doesn't work for some reason, you can also contact me at FMRadio11#8912 on discord)
Changelog
1.0.0
- First release
1.0.1
- Updated description slightly
- Changed a few of the internal names regarding config to follow naming standards
- Added config for Woolie to give his opinion on Crowdfunder each time you activate it
1.0.2
- Ported to EnigmaticThunder
1.0.3
- Dependencies fixed
1.0.4
- Ported back to R2API
- Manifest description rewritten to better explain the mod
1.0.5
- Restored reference to SoundAPI that I forgot in 1.0.4
1.0.6
- Updated references to RoR2's recent hotfix
- Forgot to change internal dependency from ET to R2API
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPacktristanmcpherson-R2API